Wait I'm confused. So people take other people Seriously in a Rokien thread. o.o

Wait I'm confused. So people take other people Seriously in a Rokien thread. o.o

Do convenient instant travel systems that ALREADY have a limit need a drawback?
Death = anima loss? No thanks.
Teleportation = Weakened Status. No, just no.
Expensive anima refreshing item/service, meh.
Now something that could teleport me to one of the city-states of my chosing, for a decient cost or acquired from a repeatable quest... (YES, PLEASE)!



Popcorn Cookies - O...M...G...
Last edited by BrusselSprout; 02-28-2012 at 07:34 AM.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.


Yet another anima thread... Congrats, you are now officially the forum equivalent of a birther.

I may be on an Island with Rokien with this "Masochist(exageration much?)" mentality. But I believe that immersion should be an integral part of the game. Immersion from playing with our emotions, that emotion specific to this case is fear. Without fear I will not appreciate our (what would be)hard earned gear as much. Short of a pretty visual factor and great music, I am not attached to the areas of the game or the monsters in it. I do not adventure around with the fear of being mutilated if I make a wrong turn and lose (a pretty reasonable but still regretable) amount of experiance. I do not respect a level 60+ mob much more than a level 5 mob. I shouldn't be calm in those situations, it creates a dull feeling in the game. Now I think if there were to be a casual side, it should only apply to a sort of tutorial where new players get a sense of the game and the job they are playing. But that should be limited to lower levels, 1-20 max IMO.
I hope everyone can feed of this and think of ways to make both sides happy as apose to the generic "No." "Rokien Thread" or my favorite so far -Bruceybruceybangbang "Why would I say anything constructive? Look at you. You are preposterous."


I enjoy the shout out. However, you've said nothing that backs the OP's wishes. All you're talking about is that you feel no danger which has little to do with a death penalty. Which, by the way, we already have a death penalty.I may be on an Island with Rokien with this "Masochist(exageration much?)" mentality. But I believe that immersion should be an integral part of the game. Immersion from playing with our emotions, that emotion specific to this case is fear. Without fear I will not appreciate our (what would be)hard earned gear as much. Short of a pretty visual factor and great music, I am not attached to the areas of the game or the monsters in it. I do not adventure around with the fear of being mutilated if I make a wrong turn and lose (a pretty reasonable but still regretable) amount of experiance. I do not respect a level 60+ mob much more than a level 5 mob. I shouldn't be calm in those situations, it creates a dull feeling in the game. Now I think if there were to be a casual side, it should only apply to a sort of tutorial where new players get a sense of the game and the job they are playing. But that should be limited to lower levels, 1-20 max IMO.
I hope everyone can feed of this and think of ways to make both sides happy as apose to the generic "No." "Rokien Thread" or my favorite so far -Bruceybruceybangbang "Why would I say anything constructive? Look at you. You are preposterous."
Being immersed is wonderful if you are, but let's not forget that it's completely subjective. I lose my immersion when my cell phone rings. Some lose their immersion when there are clipping issues when wearing woolen smocks. Some lose their immersion when the music stops playing, when they are instantly ported on an air ship, when they are not fearful when in areas filled with mobs, ect.
You know where I'm getting at. I could go on and on. If it's an immersion issue, take it up with the Rainbow Basilisk in Mor Dhona and not waste time blabbing on about your own subjective view on what immerses you or what does not immerse you. It's irrelevant.
Last edited by BruceyBruceyBangBang; 02-28-2012 at 10:50 AM.
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