We have.
I used to play Dragoon and loved the oGCD heavy nature of it. Alas, some people who didn't even play the job whined it was "too hard!!!" and now Geirskogul is a boring button I press once a minute. Likewise, Dark Knight's entire gimmick was first leaning into proc based gameplay and augmenting its abilities through Dark Arts. The former was gutted early on while the latter was neutered into a bland spammer that now doesn't even require MP management. DT took it one step further and made both gauges little more than window dressing. How about Bard, who used to have a nuanced gameplay balancing its MP for Foe's, which was unique to physical based jobs, alongside DoT management. Once again, the former was axed completely while DoTs became longer and longer, to the point you hardly even realize they're on the boss.
Some changes aren't awful. Paladin became one of my favourite tanks to play after the rework. Although, I feel for people who enjoyed what it was. At least I had Dark Knight and Warrior. They no longer have their preferred playstyle. And that right there is what upsets people. We already have a near cast free Caster in Summoner thanks to it being lobotomized. Even before EW, Red Mage reasonably filled that playstyle, albeit with some complexity if you wanted to play it at a higher level. Why do we need another caster to be baby's first? It reminds me so much of people who cried DRK wasn't a DPS back in Heavensward and refused to turn on tank stance because, "I'm a DPS!!!!" Or how they refused to play the easier tank in Warrior because "I LIKE THE BIG SWORD WAAAAAH!!!"
Imagine going to a restaurant advertising a variety of different options only to discover everything on the menu is actually just a different flavour of chicken. It's not even that it's necessarily bad, but rather very bland. Welcome to FFXIV job design in a nutshell nowadays: bland.




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