Well, I don't think this is going to happen in a system where everything is too binary. In the modern DDR model, it's either you can, or you can't. There is very little in between, bosses reposition themselves all the time to make sure the DDR pattern doesn't deviate, every fight is scripted to the T, there is only generally one target opportunity on the battlefield, and eventually the only metric they can play onto is fast disconnects from the boss to mildly challenge the melees, or to create bigger disconnects that result in GCD losses.
Personally I do think most decent BLM players or informed players know that BLM's kit works and can be used for it (cannot say for 7.2 yet but there is very little reason it wouldnt, unless their vaunted new encounter design is actually wild).
But Aelin above still does have a point. It makes it very difficulty and unapproachable for the average player. It's still one of the remaining jobs that is punishing enough that you can not only drop casts and full uptime, but also drop enochian, drop flarestar, etc. The mobility toolkit is extensive but also probably the hardest to use (no weave slots, a lot of technical tools), and the job actually lost mobility in 7.0 with the disappearance of sharpcast, until 7.1 made Despair and Fire Paradox instants. And also, the inability to swap to ice on demand with non standard like it used to, or not as easily. It's what makes the job interesting to a lot of veterans and mains of course.
I just think that the DDR system is unfortunately something that is preventing the jobs to be very expressive else you end up with a game ultimately catered to hardcore players only.
Now you're gonna tell me, we need easy and hard jobs, and frankly, perhaps, but I hate that idea. I'd rather have jobs with accessibility and high ceiling all across the board and in my eyes it's the DDR that's in the way.
Agreed either way..



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