Not super surprised at the changes given it was clear for most casuals the DDR style of combat and turret gameplay of the BLM do not gel well together at all. Still kinda sad to lose the longer cast times but the combat just doesn't allow for it for most players and I think SE realise that so it had to go. I will give it a go and see how it plays, I do still enjoy DT BLM a lot since I was never really much of a non standard player. I was mostly hoping for smth to make flare star feel better, it's animation and potency don't feel that amazing for being a big fire phase finisher, as well as very slow cast speed blm feeling nicer. I liked the slow but big boomie BLM over sps BLM.
I get the point many put of non standard lines allowed for ppl to keep uptime pretty easily, but it's kinda obvious that wouldn't be allowed to remain the case imo. Standard rotation that devs intended should be able to cope with all the movement without needing so many different lines, for the avg player. Plenty groups don't even want a blm because of the lack of utility and the exp of BLM players just straight up griefing runs greeding casts etc. I've seen plenty ppl in balance saying they will go grief some pf groups to practice. That's pretty bad, it just makes people dislike raiding with BLM.
I think they aught to let us just cast thunder when we want. It's still punishing enough to recast early as it is, it would be nice to be able to double dot things without hassle. I'm honestly not bothered to lose the astral fire/umbral ice timers though.
Curious to see what happens to the job in 8.0, I really enjoyed the little turret that booms playstyle of the BLM and I am sad the current direction of the combat encounters is not allowing for it. On the other hand I do enjoy the encounters on melee etc, but those jobs have their difficulties elsewhere.


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