You nailed it.xiv is twitch kryptonite that can't even clear the viewership of runescape, yet people still cling to the idea that anyone making a video being critical of xiv is "attention seeking" because they just can't fathom that someone they once associated with xiv could possible be more successful by abandoning the game
All this is to say, nobody cares about xiv except xiv players, and that's not a big enough audience to bother grifting. Any content creator actually looking to make a quick buck would be better served by making a video about literally anything else.
FF14 white knights are outright delusional.
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I didn't really think about it but shes so right. Why are we having to use unofficial translations 10 years into this games lifespan. Why are we still having to look at low quality images of upcoming outfits instead of just putting them in the slide. And it is insulting that after this content drought that yoshi p said to play monster hunter while waiting for the other content drops, I'm paying monthly for THIS GAME. I just got a small house this past month and now I can't even unsub to take a break anymore (I'll be able to do this in World of Warcraft, a game that's better right now). Thanks for nothing "creative" business unit 3.
Truly that's how they get you. With the houses.I didn't really think about it but shes so right. Why are we having to use unofficial translations 10 years into this games lifespan. Why are we still having to look at low quality images of upcoming outfits instead of just putting them in the slide. And it is insulting that after this content drought that yoshi p said to play monster hunter while waiting for the other content drops, I'm paying monthly for THIS GAME. I just got a small house this past month and now I can't even unsub to take a break anymore (I'll be able to do this in World of Warcraft, a game that's better right now). Thanks for nothing "creative" business unit 3.
Just let it demolish. That house isn't chaining you down with $13 or $26 or even $39. It's more like $130 if you keep it for a year. If you don't raid there's less than one or two months of content per EXPANSION cycle. Do you really want to keep paying for no content for 3 years?

I do wonder what the population of players is that literally only maintain a sub because they feel they need to in order to keep their houses?Truly that's how they get you. With the houses.
Just let it demolish. That house isn't chaining you down with $13 or $26 or even $39. It's more like $130 if you keep it for a year. If you don't raid there's less than one or two months of content per EXPANSION cycle. Do you really want to keep paying for no content for 3 years?
If/until SE ever reverts the auto-demo, housing will always have a bit of a side-purpose as a trap and a waste of gil.
Only gave the game one more year because of my house. That's all that's keeping me subbed.
Ubisoft is currently getting crucified but for different reasons.Yup. Ubisoft, EA, Blizzard, Epic, Mihoyo... if these companies did what SE/CSIII was doing, they would be absolutely crucified by their players. My brother used to play Escape from Tarkov, and if you white knights of the forums think a little mild and valid criticism of Yoshida (and the game) is toxic and evil, you should see the way Nikita (lead dev of Tarkov) was treated. Being harassed in-game, being harassed on Twitter/X, getting his fancy sporst car keyed, having shoes thrown at him during a live event and being screamed at to "FIX YOUR SHIT GAME, NIKITA!" You might recoil in horror from that treatment, but guess what?
It worked. He fixed his shit. Turns out, anger works. Complaining works, when it isn't silenced and smothered in "goody good-good feels".
And guess what ? I used to be a big white knight for this game myself. I used to get into heated debates about this game with my brother, I thought Yoshida was a rockstar, that he could do no wrong. I've just become so worn-out by this game and these devs that I can't find it within me to praise them for mediocrity anymore.
As long as the White Knights of the Square Enix Creative Studio III Defense Force silence all valid criticism, Yoshida will never fix his shit.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
This is why they reneged on their promise that housing won't have a demolition timer. The studio lies and lies, and gets away with it.
Feels like YoshiP has completely changed. Like, after so much backslash, bad reviews etc. the old Yoshi would for sure have released a public statement to address all concerns, promise compensation and to do better. And nowadays hes like "Well just play something else then". The whole situation gives WoW Shadowlands vibes.
Dawntrail was their chance for a new start, to try something new and people wouldn't be mad about it because they would see it as a new "learning process" for the developers.
But now it's clear that we will still be farming Tomestones in 10 years while every job is probably pure action combat with no cooldowns and only big boom boom.


If only that were true, 'pure action combat' games have depth to plumb for players who want to push their skills to the limits. For example, DMC games (as Dante) have Trickster, Gunslinger, Royal Guard and Swordmaster styles, and 'optimization' means quickly swapping between all of them mid-combo, right? FF16, made by SE themselves, also has 3 'stances', one for each of the Dominants you have equipped, that you rotate through and use the skills of.
To fulfil that, I'd personally have a design for SCH where you can do something similar, just, instead of 'sword, gun, blocking and 'the funny hat'' in DMC, or 'Ifrit, Titan, Garuda' (or whichever 3 you chose) in FF16,
the SCH of my dreams would be 'standard DT gameplay, slight increase to healing skills, slight increase/modification to make skills more defensive'. All the fights would be tuned around assuming the player stays in the 'default' stance, so swapping stances to minmax the effectiveness of the healing actions would be entirely optional gameplay. But it'd allow for more creative solutions to 'how to get past this mechanic', because instead of 'we need a barrier here, I will use Succor', it becomes 'we need a barrier here, do I use Succor, do I use a Defensive Indomitability, do I use Defensive Fey Blessing', I'd even make it so that you can Deploy Excogitation and Protraction, further increasing the options available to the player
Another thing from action-combat, if we move over to looking at something like Wonderful 101, is Ukemi. Get hit, press jump the exact frame you hit the floor, you do a special recovery animation and regain all the HP you just lost instantly. Doesn't save you from a oneshot, though. Why can't we have something for, say, SGE's Pepsis, where after a barrier breaks, we can use Pepsis to instantly 'reactively counter' with a small healing effect? Shorten Pepsis to like, a 5s CD, and give it a really small MP cost (say, 200mp), and now you have a very fast-paced option for keeping HP more stable during heavy HPS sections (by alternating applying a barrier, and using Pepsis to consume the buff left after it breaks)
If Yoshi-P and the team really did want to make the jobs 'pure action combat', they should have some idea of how to accomplish that, given they worked on making FF16. The way that the job designs are trending, to me, looks like anything but
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