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  1. #231
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Pokefan5 View Post
    And I still don't understand the explanation they gave for that.

    Opening a UI should be fully separate from anything else. The UI should be enough to store new glamours not the dresser object.
    A UI is just a user interface, it doesn't store anything. It's just presenting the output of a system. In the case of glamour chests in an inn room, it's the contents and configuration of a single user's glamoured items and plates. In the case of a glamour chest in a house, it's that system but for N users, reloaded every time any player enters and exits the instance.
    (3)

  2. #232
    Player
    Pokefan5's Avatar
    Join Date
    Mar 2019
    Posts
    30
    Character
    Oric Yaeger
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Exmo View Post
    A UI is just a user interface, it doesn't store anything. It's just presenting the output of a system. In the case of glamour chests in an inn room, it's the contents and configuration of a single user's glamoured items and plates. In the case of a glamour chest in a house, it's that system but for N users, reloaded every time any player enters and exits the instance.
    Again, explain to me, why would the system be tied to anything but the UI?

    How is it different to open the glamour dresser UI from the inn vs. player housing vs. the overworld?

    In all 3 cases it should be a simple "Hey server? What's stored in my glamour dresser and what are my plates? I want to edit them!", "Cool, here's the changes I made, please save them for me!"

    The dresser object existing should not matter. There should be no difference between wanting to know what's in my dresser while I'm in the inn room and while I'm not.
    (1)

  3. #233
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,309
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Pokefan5 View Post
    Again, explain to me, why would the system be tied to anything but the UI?

    How is it different to open the glamour dresser UI from the inn vs. player housing vs. the overworld?

    In all 3 cases it should be a simple "Hey server? What's stored in my glamour dresser and what are my plates? I want to edit them!", "Cool, here's the changes I made, please save them for me!"

    The dresser object existing should not matter. There should be no difference between wanting to know what's in my dresser while I'm in the inn room and while I'm not.
    With how horribly the game handles storage, my guess would be that opening a dresser in any space that can contain more than 1 player character will also load the dresser contents for everyone that can enter that space. Changing how the game handles storage would conceivably also allow them to add hundreds of inventory slots(since the game currently loads the inventories of the characters, their saddlebags, and their retainers at all times), but that would take time and money that could be spent on other games.
    (2)

  4. #234
    Player
    Pokefan5's Avatar
    Join Date
    Mar 2019
    Posts
    30
    Character
    Oric Yaeger
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daralii View Post
    With how horribly the game handles storage, my guess would be that opening a dresser in any space that can contain more than 1 player character will also load the dresser contents for everyone that can enter that space. Changing how the game handles storage would conceivably also allow them to add hundreds of inventory slots(since the game currently loads the inventories of the characters, their saddlebags, and their retainers at all times), but that would take time and money that could be spent on other games.
    I fear for what convoluted way they chose to implement the glamour dresser if it's not an on-demand check like the saddlebag used to be. (Used to because I know they changed it due to housing glitches using it)
    (1)

  5. #235
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,309
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Pokefan5 View Post
    I fear for what convoluted way they chose to implement the glamour dresser if it's not an on-demand check like the saddlebag used to be. (Used to because I know they changed it due to housing glitches using it)
    I'm honestly very curious about how the dresser functions. With the weirdly long hang time whenever you interact with something related to outfits, which seems like it should be some very simple checks, the dresser probably transcended spaghetti code and became Gordian knot code.
    (1)

  6. #236
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daralii View Post
    With how horribly the game handles storage,
    At one point, the game would reload your inventory, and the inventory info for all of your retainers, any time you changed zones. Even if the destination zone was one where you could not summon a retainer at all (Eg going into somewhere like Central Thanalan). The way that some things have been implemented in this game in the past is absolutely hilarious, so it wouldn't surprise me if the Glamour Dresser was loading far more data than it needs to, each time someone accesses it
    (4)

  7. #237
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,914
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Inventory, chocobo saddlebag, etc is saved locally to the client each time a change happens (you edit something, zone change, etc.) Then it syncs with the server on a pulsed timer, likely every 6-10 seconds. Glamour dresser probably does the same when it's present, but again, having that happen every time a user enters or exits a house, would probably break it.

    Technical debt sucks.
    (3)

  8. #238
    Player
    Pedrolot's Avatar
    Join Date
    Dec 2016
    Posts
    3
    Character
    Ace Mccloud
    World
    Twintania
    Main Class
    Dancer Lv 100
    I've given up watching her videos and the negative bias spin speaks volumes. Shes not objective in her views if she cant balance her opinions.

    The next video of FF14 will also be negative, mark my words. She just miserable at this stage.
    (5)

  9. #239
    Player
    Osteichthyes's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    143
    Character
    Ashley Osteichthyes
    World
    Ravana
    Main Class
    Pugilist Lv 90
    I stopped watching when she became just abusive, toxic, and borderline incoherent with her "critiques" (often ends up just being rants). She's been through a lot, and is obviously having issues handling it. Even at the best of times she's never been the most stable person, but lately it feels like she's lashing out at everything disproportionality.
    (10)
    When you have lag, every action is an adventure.

  10. #240
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Pokefan5 View Post
    Again, explain to me, why would the system be tied to anything but the UI?

    How is it different to open the glamour dresser UI from the inn vs. player housing vs. the overworld?

    In all 3 cases it should be a simple "Hey server? What's stored in my glamour dresser and what are my plates? I want to edit them!", "Cool, here's the changes I made, please save them for me!"

    The dresser object existing should not matter. There should be no difference between wanting to know what's in my dresser while I'm in the inn room and while I'm not.
    A UI is just a user interface, it doesn't store anything. It's just presenting the output of a system. In the case of glamour chests in an inn room, it's the contents and configuration of a single user's glamoured items and plates. In the case of a glamour chest in a house, it's that system but for N users, reloaded every time any player enters and exits the instance.
    (1)

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