Quote Originally Posted by Pokefan5 View Post
Again, explain to me, why would the system be tied to anything but the UI?

How is it different to open the glamour dresser UI from the inn vs. player housing vs. the overworld?

In all 3 cases it should be a simple "Hey server? What's stored in my glamour dresser and what are my plates? I want to edit them!", "Cool, here's the changes I made, please save them for me!"

The dresser object existing should not matter. There should be no difference between wanting to know what's in my dresser while I'm in the inn room and while I'm not.
A UI is just a user interface, it doesn't store anything. It's just presenting the output of a system. In the case of glamour chests in an inn room, it's the contents and configuration of a single user's glamoured items and plates. In the case of a glamour chest in a house, it's that system but for N users, reloaded every time any player enters and exits the instance.