Quote Originally Posted by Mawlzy View Post
FFXIV is an MMO that features a huge range of activities with which players engage.

The PvE in general and dungeons in particular have devolved into a repetitive, dull, DDR routine. Within the player base there is a significant range in ability for dealing with this monotony.
Yeah, and that's exactly why you proposing devolving everything less than savage into "press button to win" type of content. Thanks but no. I actually would pay to see someone like you put in, for example, Pharos Sirius dungeon from ARR on patch. Compared to old dungeons, the new ones are incredibly easy.

Quote Originally Posted by Mawlzy View Post
There are trivial methods to address this issue that would reduce the current levels of frustration and unhappiness.
There are no such methods. Again, whatever you proposed about easy mode for dungeon will not work, because nobody would do the normal difficulty for the same rewards. And if they just remove normal difficulty and leave the easy one, we'll have another endwalker situation, where the hardest challenge of any dungeon is to not fall asleep.

Quote Originally Posted by Mawlzy View Post
The PvE in general and dungeons in particular have devolved into a repetitive, dull, DDR routine.
This is called a gameplay loop, my dude. And to your surprise, every game has it. You can take even WoW for example. Yeah, new pvp battle zone on the start of the expac is cool and unique, but after a month it becomes a "repetitive, dull, DDR routine' because you do the same dailies, the same weeklies, the same actions for the rewards of this particular expansion.

Quote Originally Posted by Mawlzy View Post
more enlightened games that recognize skill differences exist
Can you name at least one MMO that have an easy mode dungeons and isn't a Korean cash grab at the same time? I sure can't. Not to say that endgame dungeons in these games don't have an easy mode, and also these type of games most of the time have free pvp, which i'm sure definitely not helping people who find FFXIV dungeons too difficult.

Quote Originally Posted by Mawlzy View Post
that different players want different things from required content
Yeah, and out of all MMO games FFXIV probably has the biggest variety of content you can do. Struggle with battle content? You can do gathering/crafting/Gold Saucer/RP/housing/etc. And if you struggle with battle content and still want to do it, they gave you Trusts, which can carry you through anything, as long as you don't feck up the mechanics too much. This is already as easy as it can get.

BUT they probably could add easy mode to Trust system, where you would get Echo similar to what you get in solo instances in MSQ, which gives you several "lives" basically. They actually added this one time with Trusts, for Hydaelyn fight in Endwalker. You could "die" from mechanics 3 or 4 times there. Would this be a good enough solution to your problem? Or you specifically want it for multiplayer part?