



The CNJ questline literally tries to get people to drop that line of thinking.
We just need to go back to how SB was. It was so much more engaging.![]()
http://king.canadane.com
Or good in that sense, at least, because how tf else would one deal with varied damage intake without going idle?
Mostly agreed on the whole, but...The (lack of) frequency is the big issue tbh. If we had near-constant raid damage, both widespread and targetted, then the ability of lots of jobs to produce and stack lots of mitigation would be less of a problem, as it'd only cover some comparatively brief moment of damage.
This seems the dullest possible way to provide that, especially without a thematic reason for that (e.g., being visibly toasted/frozen/electrified constantly).Constant DoT damage on the group.
This just screws melee disproportionately. I'd far rather they be involved in de-pressuring the tank by baiting briefly-telegraphed attacks off them (think Caudal Swipe) and the tank autos (or energy built from them to be spent on raidwides) be significant enough to make that extra-role gameplay near-obligatory.360° cleaves on the autoattack timer that damage melee DPS and tanks.
I'd argue they don't even have to be untelegraphed. As long as the damage is increased enough to already put (barely buffed) leads in on-demand healing at parity, this would just disproportionately hurt %miti and other time-sensitive preemptive sustain.Random untelegraphed line or AoE attacks on people.
Sure. Though I'd love for some of them to be more actively interceptible by tanks as well. No need to forgo gameplay elsewhere when we could just tune averages around it.Random individual hits on non-tanks.
Last edited by Shurrikhan; 03-20-2025 at 05:26 AM.


You children and your modern game designs.
I want to go back to how Everquest was designed. With specific for-solo-play classes, required group classes like Warrior, Cleric and Enchanter you needed for every single group, and multiple-hour CD skills. Not this lame for-kiddos stuff like 30 seconds cooldowns and not even losing XP and delevelling when you die. Modern MMORPGs are just designed for weaklings...
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