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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,540
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Carighan View Post
    I am of the opposite opinion and agree with Solitum, I want to play a healer when I want to heal, if I want to just deal damage I can already do that on a whole lot of jobs, the most of jobs per role actually.
    The CNJ questline literally tries to get people to drop that line of thinking.


    Quote Originally Posted by Rithy255 View Post
    Trust me a tank it's really not much better for us rotation wise.

    spamming 1, 2, 3 and burst buttons is not interesting compared to things that could be added to healers like Procs, more dot timers ect.
    We just need to go back to how SB was. It was so much more engaging.
    (23)

    http://king.canadane.com

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,477
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Canadane View Post
    The CNJ questline literally tries to get people to drop that line of thinking.
    Yes, many old questlines are bad, news at 11.
    (5)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Carighan View Post
    Yes, many old questlines are bad, news at 11.
    Or good in that sense, at least, because how tf else would one deal with varied damage intake without going idle?


    Quote Originally Posted by Carighan View Post
    The (lack of) frequency is the big issue tbh. If we had near-constant raid damage, both widespread and targetted, then the ability of lots of jobs to produce and stack lots of mitigation would be less of a problem, as it'd only cover some comparatively brief moment of damage.
    Mostly agreed on the whole, but...

    Constant DoT damage on the group.
    This seems the dullest possible way to provide that, especially without a thematic reason for that (e.g., being visibly toasted/frozen/electrified constantly).

    360° cleaves on the autoattack timer that damage melee DPS and tanks.
    This just screws melee disproportionately. I'd far rather they be involved in de-pressuring the tank by baiting briefly-telegraphed attacks off them (think Caudal Swipe) and the tank autos (or energy built from them to be spent on raidwides) be significant enough to make that extra-role gameplay near-obligatory.

    Random untelegraphed line or AoE attacks on people.
    I'd argue they don't even have to be untelegraphed. As long as the damage is increased enough to already put (barely buffed) leads in on-demand healing at parity, this would just disproportionately hurt %miti and other time-sensitive preemptive sustain.

    Random individual hits on non-tanks.
    Sure. Though I'd love for some of them to be more actively interceptible by tanks as well. No need to forgo gameplay elsewhere when we could just tune averages around it.
    (3)
    Last edited by Shurrikhan; 03-20-2025 at 05:26 AM.

  4. #4
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    113
    Character
    Choco Puff
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Canadane View Post
    We just need to go back to how SB was. It was so much more engaging.
    Man, I wish we would go back. Can the modern audience handle it though?
    (1)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,477
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CSX View Post
    Man, I wish we would go back. Can the modern audience handle it though?
    You children and your modern game designs.

    I want to go back to how Everquest was designed. With specific for-solo-play classes, required group classes like Warrior, Cleric and Enchanter you needed for every single group, and multiple-hour CD skills. Not this lame for-kiddos stuff like 30 seconds cooldowns and not even losing XP and delevelling when you die. Modern MMORPGs are just designed for weaklings...
    (1)

  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by CSX View Post
    Man, I wish we would go back. Can the modern audience handle it though?
    There was nothing complex. The current audience handles tanks and dps just fine, it can handle healers from back then. After all, it went from a normal gameplay akin to tanks/dps, to pure 111.
    (0)

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