Quote Originally Posted by Red-thunder View Post
HW/SB AST was more fun for people who actually enjoyed optimization and not grind their way to a 99 by crit farming.

Because of the random nature of cards you had to make a lot of snap decisions. Expanded Balance wasn't the only right choice and it had pretty hidden depth. Using an Extended Arrow on a monk (in a coordinated group that goads) outside of burst windows can sometimes be a smart choice and is mathematically superior depending on the situation.
This community is a lost cause when it comes to rng.
Rng has been systematically reduced or butchered all over the place over expansions because people constantly bitch about it. The only reason BRD and DNC still have it is because people consider those as the quarantine zone where all those rng lunatics can be shoved in so they leave everybody else alone.
It goes hand in hand with the fully scripted encounters we've had since the dawn of times.
For Dawntrail apparently "it was a hard debated decision to make considering there is a lot of people that like rng, but we decided to remove it from AST anyway".
For MCH, they never gave any explanation. Just got served with the new nothing burger.