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  1. #1141
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    YPYT is a poor mentality that at best shows you have an inflated ego, and at worst lets your ego kill your party.

    The mentality is necessary in other games because tanks actually have to maintain and work for aggro there, so it's safer for the party as a whole to let 1 die while the rest live, here I just spam my AoE combo whether I have 3 or 20 mobs. The size of mob groups is more of a factor for healers than it is for tanks, and considering how simple it is to drop a healer in dungeons anyway, it's still not an excuse to kill or chastise another player. Hell, Arm's Length makes melee DPS pulling technically optimal as it gives extra mitigation while the tank has theirs on cooldown. About the only time YPYT could be acceptable is in something like Criterion Savage where it's safer to let a lone party member die than risk killing all of the party, likewise with Deep Dungeons. But even there, it still feels like an asshole move if the DPS pulled accidently.

    Just bring the extra mobs to the tank, they have enough tools to deal with any pull.
    (4)

  2. #1142
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    75
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Collin_Sky View Post
    There is not a single post 50 dungeon in the game where this is the case.
    You're right about that, but that's why the only time you see people complaining about YTYP is in sub 50 dungeons. Either the tank or healer is new and they can't play their job properly, then instead of communicating that, they get main character syndrome and double down.
    (1)

  3. #1143
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xapapetsu View Post
    You're right about that, but that's why the only time you see people complaining about YTYP is in sub 50 dungeons. Either the tank or healer is new and they can't play their job properly, then instead of communicating that, they get main character syndrome and double down.
    I've had YPYT people in expert when queueing with friends on off roles, it's really, really sad. Last time it happened, we just waited until right before the final boss and vote dismissed.
    (1)

  4. #1144
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by Kahnha View Post
    what's understandable about being a dps that can die to adds running ahead of the group to pull more adds though??
    But it takes like maybe 3 seconds to grab it off of the dps and they're not going to die in those 3 seconds lmao

    Use sprint, use your gap closer, I promise you it's really not that hard
    (0)

  5. #1145
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    470
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Do you need more Quickarm Materia? Because I don't think you fap hard enough.
    (2)
    Last edited by TBerry; 02-26-2025 at 02:33 AM.
    Dawntrail is what I imagine the entire MSQ as a healer-main.

  6. #1146
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    888
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TBerry View Post
    Do you need more Quckarm Materia? Because I don't think you fap hard enough.
    omg this made me laugh so hard xx)
    (1)

  7. #1147
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    523
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Not sure why or how the thread has existed for so long, but I'm shocked that some isn't getting the concept after all of this time.

    I get why the "You Pull, You Tank" mentality exist in some people. You're telling tanks how to play the game. You're forcing them to pull more just to get things done faster. They're not setting the pace for the group. The group is setting the pace for them. I didn't encounter this until towards the middle of the Stormblood expansion. First was in the Ala Mhigo dungeon where an entire 3rd of the dungeon was pulled. To this day, I'm still shocked that we all did not wipe from that despite being a newbie healer ending the fight with no mana, no resources, everyone at 25% hp with the warrior at less than 10%. The second one was a lv 50 dungeon that dps just kept pulling ahead for the sake of doing so. Seeing how things were starting to turn out from just those 2 interactions alone, I stopped learning how to heal, and I dropped tanking completely. To this day, I have not looked back. It's not worth dealing with the tank abuse.

    Is pulling ahead feasible these days? Seeing how it's very easy to hold aggro now and how overtuned tanks are at the moment, probably. That doesn't mean I come into rooms where the room overpulls while they have a healer spamming cure 1 or a dps only using single attacks on the now huge mob. YPYT came as a rebel behavior going against those that are telling others how to play the game. Do I agree with the YPYT movement? Absolutely not. Now you're making the run longer by intentionally griefing the party by not pulling the mobs off. Imagine pulling that letting a dps die after the white mage uses their Swiftcast on their Holy spell. If I was bothered with how other play like I was before I dropped tanking, I would kick tanks out too that displayed that mentality.

    Come up with a different solution to combat overpulling. I did in a creative way. Bloodbath, max potions, Second Wind, Arms Length, and whatever other defensives I have for the current class I'm using. If folks wipe from overpulling, I'm watching you teleport back. I'm not joining to start over. This YPYT mentality, under any circumstances, is unacceptable. Either properly deal with the issue or stop queuing up for the role.
    (2)

  8. #1148
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    They're not setting the pace for the group. The group is setting the pace for them.
    Yeah, it's a team game. Tanks are not the pace setters.
    I suggest going back to tank some day though, they've dumbed them down and overpowered them even further. It's nearly impossible to die in any level cap dungeon.
    (3)

    http://king.canadane.com

  9. #1149
    Player
    DendrielConcade's Avatar
    Join Date
    Jan 2022
    Posts
    70
    Character
    Dendriel Concade
    World
    Faerie
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Canadane View Post
    Yeah, it's a team game. Tanks are not the pace setters.
    I suggest going back to tank some day though, they've dumbed them down and overpowered them even further. It's nearly impossible to die in any level cap dungeon.
    Which in turn, means the DPS pulling over the Tank also isn't apart of the Team since they're just going ahead and setting their own pace, same with Healers if they do. Its such a stupidly nuanced and tiring discussion anyways, like I just don't get why people can't just let the Tank do their thing, or just conversate the point across so people can make it a team thought process.
    (0)

  10. #1150
    Player
    Rin_Sato's Avatar
    Join Date
    Aug 2015
    Posts
    224
    Character
    Rin Sato
    World
    Exodus
    Main Class
    White Mage Lv 82
    Quote Originally Posted by DendrielConcade View Post
    Which in turn, means the DPS pulling over the Tank also isn't apart of the Team since they're just going ahead and setting their own pace, same with Healers if they do. Its such a stupidly nuanced and tiring discussion anyways, like I just don't get why people can't just let the Tank do their thing, or just conversate the point across so people can make it a team thought process.
    If I'm a tank and the healer pulls ahead, good, that means they're actively participating and trying their best and I can easily get aggro by using any of my many tanking skills to deal with the situation.
    If I'm a healer and the tank lags behind? That's ok, I can heal myself even without them, but it would be nice if the tank didn't have a massively overblown ego and just played the game instead, and grabbed aggro. (Since it is a team game...)
    (7)

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