Results 1 to 10 of 45

Hybrid View

  1. #1
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    I think we should change this to say the game is lacking content period because the meager content they do release is over in just a few moments of partaking in it. If they were releasing content fast enough or at least huge segments of content in longer periods, then everyone would likely have something to do, given more content means you'll find something. And before DT released, I thought they were going to change to doing that by releasing all the content right away they were talking about. But I was naive to think they would change the "system", they continue to spread it thin and leave the playerbase doing the current content famished after. As it is now, no one is eating good here; we're all starved lel, unless you are a new player or just someone who doesn't play the game.

    I said it before, but it's bad when a mobile game releases more content than an mmo monthly...especially with more engaging game design and gameplay.
    (2)
    Last edited by Katish; 02-25-2025 at 08:04 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,970
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Katish View Post
    I think we should change this to say the game is lacking content period because the meager content they do release is over in just a few moments of partaking in it.
    And yet they spend months working on that "few moments" of content. It's because it's an intentional design decision:


    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    769
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    And yet they spend months working on that "few moments" of content. It's because it's an intentional design decision:
    I'm fairly certain the poster you are quoting is referring to shelf life of the content (which has room for improvement in FFXIV), not time of a singular run.
    7.1 in sum was very meager in that regard unless you enjoy progress raiding.
    (5)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #4
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ovIm View Post
    I'm fairly certain the poster you are quoting is referring to shelf life of the content (which has room for improvement in FFXIV), not time of a singular run.
    7.1 in sum was very meager in that regard unless you enjoy progress raiding.
    Indeed I was, lack of replayability and lack of variation in the content with said playability makes for dull experiences. Once your done with the content, your done with the content in 14. Where HSR and Gogomuffin (which I started recently), both mobile games, have things with replayability in weekly content and variation (dragon in gogo as well as Horror || DU, Memory of Chaos, Apocalyptic, Pure Fiction in Honkai)... FFXIV at this point is an AFK simulator great for RPers not so great for people who enjoy engagement with the game state.
    (1)
    Last edited by Katish; 02-25-2025 at 11:43 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  5. 02-26-2025 12:07 AM

  6. #6
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    769
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Katish View Post
    Indeed I was, lack of replayability and lack of variation in the content with said playability makes for dull experiences.
    yeah, I'm right there with you. Personally I am currently diving a lot in Darktide and Deep Rock Galactic, both games with just a fraction of the content available in FFXIV, but with a perceived bigger replayability for all kinds of content. Different builds and mission modifiers keep things fresh even if you know the baseline of what to expect. And group play with my friends feels generally more engaging and cooperative than running content in FFXIV.
    I still have high hopes for Occult Crescent, mind you. On paper it reads like it could bring a lot of fun to the table. just the release date of a year after expansion launch is incredibly unfortunate.
    (2)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.