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  1. #111
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by Kraggy View Post
    You do realise there are players who DON'T have AF, much less avatar drop weapons, and probably never will because they dislike the content XIV has which makes it available?

    People like me, whose only other option is crafted gear? So I'm glad to see SE is thinking about players like me as well as those fixated on glowy phat lewt.
    1. Not to be harsh but I don't think you fully understand that loot vs crafting isn't the argument going on here
    2. Saying you don't have AF or primal gear at your lvl is one thing but saying you will never get them because you dislike the content? You dislike good story and epic battles or something? (Might wanna quit now before it gets worse for ya)
    3. Making these endgame crafted gear will be harder then most DoW/DoM endgame stuff imo, if I had a crafting job that could make them I wouldn't dream of selling them with the hard earned materials and pain staking work going into them being worth more then the amount that most will be willing to pay for them. I would wear them around till I had to switch to do my actual job though ><;; (White Heavy Darksteel FTW)

  2. #112
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Molly_Millions View Post
    where did you guys get the idea that they are limited to classes only? I read none such nonsense.
    Don't read anyone the letters?
    These new recipes are high-difficulty synthesis recipes.
    And now we look in the letter XXVI
    1.22
    -NEW- High-level recipes
    -NEW- Addition of class-exclusive high-level recipes
    * Planned to be highly challenging synthesis.
    (1)

  3. #113
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    From a logical and practical point of view, I believe that it can make sense in a way that there are 'class'-unique gear. For example, take a Lancer.

    A DRG focuses on pure DPS, subjecting their gear and weapons to achieve that particular purpose. That involves having gear attuned towards damage, accuracy, and items that are least able to attract attention. Hence, the job-unique gear. That's the practical side. In a logical manner, that means that the DRG itself has no affiliation with all the other processes of maintaining HP, supporting others, giving a rest to other members of the party. There is zero compatibility with magic as a DRG.

    A LNC, however, is subject to a much larger variety of ideals. At crucial times, they can step back to take a backline support role, giving an occasional hand to a supporter who may be struggling. Mayhap even take up a frontal position and gain the enemy's attention while the usual tanker recovers enough to take over the role. Thus, the gear must be subject to a lot more variants and manners which a DRG otherwise cannot use. One major difference is that a LNC CAN BE ATTUNED TOWARDS MAGIC.

    The 'ki' running through each of them is different - having the wrong item in hand to channel such a 'ki' will not work as well as a specialised one for each. Take a real-life example; cutting meat in the kitchen. For normal pieces of meat, a medium sized knife will work. However, as you reach more intricate meats, such as eye fillet, or more bulky ones, such a leg, the blade must be different. The medium-sized knife may work on both, but not effective as a smaller, precise knife for the eye fillet, or a meat cleaver for the leg. However, can you use a smaller, precise knife on the leg, and cut it through, or a meat cleaver on the eye fillet, and produce decent dices of meat without destroying the muscle structure?

    A DRG cannot use all the LNC can use in terms of abilities and the structure and ideals in combat. The other way around also happens. Why, then, must the DRG must be able to use all the LNC can wear in terms of traits and bonuses given, when a LNC cannot take up the specialised abilities as a DRG? The DRG is not an advanced step as a LNC - it is a specialization of the role a LNC was designed around. There is no reason why they must give the advantage towards the DRG when they are, in the end, two separate entities, and entitled to their unique purposes and outfittings.
    (5)

  4. #114
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by whoopeeragon View Post
    From a logical and practical point of view, I believe that it can make sense in a way that there are 'class'-unique gear. For example, take a Lancer.

    A DRG focuses on pure DPS, subjecting their gear and weapons to achieve that particular purpose. That involves having gear attuned towards damage, accuracy, and items that are least able to attract attention. Hence, the job-unique gear. That's the practical side. In a logical manner, that means that the DRG itself has no affiliation with all the other processes of maintaining HP, supporting others, giving a rest to other members of the party. There is zero compatibility with magic as a DRG.

    A LNC, however, is subject to a much larger variety of ideals. At crucial times, they can step back to take a backline support role, giving an occasional hand to a supporter who may be struggling. Mayhap even take up a frontal position and gain the enemy's attention while the usual tanker recovers enough to take over the role. Thus, the gear must be subject to a lot more variants and manners which a DRG otherwise cannot use. One major difference is that a LNC CAN BE ATTUNED TOWARDS MAGIC.

    The 'ki' running through each of them is different - having the wrong item in hand to channel such a 'ki' will not work as well as a specialised one for each. Take a real-life example; cutting meat in the kitchen. For normal pieces of meat, a medium sized knife will work. However, as you reach more intricate meats, such as eye fillet, or more bulky ones, such a leg, the blade must be different. The medium-sized knife may work on both, but not effective as a smaller, precise knife for the eye fillet, or a meat cleaver for the leg. However, can you use a smaller, precise knife on the leg, and cut it through, or a meat cleaver on the eye fillet, and produce decent dices of meat without destroying the muscle structure?

    A DRG cannot use all the LNC can use in terms of abilities and the structure and ideals in combat. The other way around also happens. Why, then, must the DRG must be able to use all the LNC can wear in terms of traits and bonuses given, when a LNC cannot take up the specialised abilities as a DRG? The DRG is not an advanced step as a LNC - it is a specialization of the role a LNC was designed around. There is no reason why they must give the advantage towards the DRG when they are, in the end, two separate entities, and entitled to their unique purposes and outfittings.
    How dare you try to make rational sense of such a trivial issue!? No but seriously I agree with everything you just said. It's as if people have forgotten that jobs are essentially PIDGEONHOLED into certain roles whereas classes are all about versatility, and thus require versatile weapons in addition to having stuff that makes them stand out.

    Me thinks all this is is a bunch of people just jealous of the cool-looking stuff(especially the bricks) that for some reason they think they're missing out on. I can't wait to see this blow over once job-specific weapons are released.
    (4)

  5. #115
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I cant wait till job exclusive weapons come out and this forum pops up again with all the same BS about jobs lol I love how everyone jumps up and down over a simple game sit back, shut up and wait. You will get your OMGWTFBBQ weapons for jobs soon so be patient.
    (3)

  6. #116
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Felis View Post
    Don't read anyone the letters?
    These new recipes are high-difficulty synthesis recipes.
    And now we look in the letter XXVI
    you're a little late to the party. I've already been corrected. but thanks.
    (0)

  7. #117
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I think it's humorous that people complained when they took parts out as now crafters have nothing to use for leveling; maybe that's why certain pieces are back? O.o
    (0)

  8. #118
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rukkirii View Post
    To speak specifically to "why are these new weapons class-specific?" - the development team plans to implement a variety of equipment that meets and fulfills all types of needs for the adventurers of Eorzea. It just so happened that those implemented this time were class-specific. With this said, it wasn’t their intention to try and change battle balance or force any particular type of play style because of the implementation of class-specific equipment.

    To address the question about "Why are these types of items in the new recipes when they were removed in a previous patch?" The reason why nuggets where removed from recipes alongside the recipe adjustments was due to the fact that many low-level recipes had multiple steps in their recipe making them overly complex. It wasn't meant to be taken that they would never be used again in the future.

    As we stated previously, the below is the plan for new recipes:
    -Low level: No multi-step materials, easy to craft
    -High level: Multi-step materials, high difficulty

    The recipes added this time were high-level ones.
    ...completely missing the point. Why is SE making inv overload when they plan to scale our inv back to 100 slots in the future. I can deal with multi step recipes.. really, that's not the issue. why are there a million different materia. Why do materia come in 4 grades then 4 quality's, do we really need an int 13 and 14 materia, you wont even notice the difference when used. And for class only gear, its pointless, sure plenty of people will be like "oh, ill use it... derp" but couldn't you have made it non restricted so class/job can both use it. The decision making process involving flooding our inv with new junk is astounding, yay, now I have to store class gear and job gear, that doesn't even close to make sense.
    (3)

  9. #119
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Biggs View Post
    Dear SE,

    Please 86 any form of Variety you wish to put in the game.

    Your truely,

    Butthurt Tarutar


    Seriously though, how else do you expect them to differenciate between job and class if not by doing things like this. THe way you speak, I should level a class to 30, get a job, and put on my AF gear and never take it off again. Why even bother having classes then, right? Why not just throw classes and jobs together into one hodgepodge of a mess where the line is so blurred you can't tell where one ends and the other begins? Not only could we then have the devs waste time AND rescources, but then it would be even easier for them to not piss off people that have no desire for variety. I understand that it seems like theres no point to them doing this right now, but I am assuming they have a long term plan for the actions they are taking now, and that this sort of equipment is just a small part of that larger plan. Just an assumption though, you could be right, this could have been some nut jobs last minute idea that slipped under the radar and made its way into the game with no real intention behind it. Oh wait!, they already said that it takes them 6 months to design and put new equipment into the game. Pretty sure they know where they are going with this even though you may not. Nothing to do but wait and see I guess.
    its funny you use that word since some of the gear is reskinned DL gear, yea, real different, lol.
    (1)

  10. #120
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    I like the fact that crafters get content, but I don't really understand the restrictions. People wanted more restrictions, so here you go, you got what you asked for.

    As for the multi-step process, what's wrong with that? It's fair to make high-end crafting involve multiple steps. This is in no way as grueling as Dodore Doublet ever was, so it's not like it's as challenging as it could be (and someday might be).

    I think the issue here (for me personally) is the fact that these weapons really don't have much value. It would be nice if they could make crafters involved in other areas of endgame (i.e., making job gear and weapons) rather than just making gear for classes which no one will ever really have much need nor desire for, except to AFK in town with weapon unsheathed.
    (2)


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