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  1. #11
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    Mar 2011
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    588
    Provoke could do with a stamina reduction.

    The way it works is confusing seeing as it seems to just put a debuff on the monsters that gives you hate as long as it's on it. If you aren't able to do a Phalanx or something within that time to build hate it's just going to go back to who it was on before.

    Hate in this game just need more balancing. It seems everything anyone else does pulls massive hate while moves like Heavy Stab/Slash and Riot Blade which say on them generates enmity don't seem to do too much.
    (0)

  2. #12
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Oh, and provoke/taunt don't generate threat, they put you on top of threat, so don't pull with voke.
    (0)

  3. #13
    Player
    Smashington's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    What do you mean on "top of threat" Doc?

    I do notice they don't generate hate alone.
    (0)

  4. #14
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    Mar 2011
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    Quote Originally Posted by Smashington View Post
    What do you mean on "top of threat" Doc?

    I do notice they don't generate hate alone.
    It seems to just put a debuff on the monsters that gives you hate as long as it's on it. If you aren't able to do a Phalanx or something within that time to build hate it's just going to go back to who it was on before.
    (0)

  5. #15
    Player
    Tabion's Avatar
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    Mar 2011
    Posts
    29
    Character
    Tabion Kashvar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think the biggest problem that no one has mentioned (I think?) is that the enmity values for the abilities are way messed up. Provoke/Taunt SHOULD be some of the first go-to abilities to get hate, but they aren't as effective as they should be. If the potency of these were increased and effects of using them lasted longer, I'd be fine with the current stamina/cooldown they have. I remember when I first started playing GLAD and the general rule of thumb was that provoke was useless and to use it if you had the stamina for it, but it wasn't very much worth it at the end of the day. Like Gulkeeva said, we shouldn't have to use other class's abilities (at least not majority of them) over our own to do what OUR class is designed to do. But then again, the classes themselves are designed kind of backwards as it is.
    (0)
    Last edited by Tabion; 03-09-2011 at 01:18 AM.

  6. #16
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    One thing that made tanking easier in FF11 was the ability to automatically target the enemy that was attacking your ally, though that's a little harder to do when most encounters involve more than one mob.
    (0)

  7. #17
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    The intent here is so that you either dps OR tank, not both. Hence the large stam cost on tanking skills. Allowing "tanking" for free breaks the class and all tanking classes for the future.
    (0)

  8. #18
    Player
    DoctorMog's Avatar
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    Mar 2011
    Location
    Limsa
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    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    What I meant was that you should have archers pulling to generate a hypohetical 10 threat and then have the tank voke, this puts them at 13 threat for 10 seconds is how we understand it to work.
    (0)

  9. #19
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    Mar 2011
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    21
    The large stamina cost for what is basically a 2-3 second debuff is off kilter. I agree that stamina cost should either be lowered, or the duration of the threat increased to allow you to generate hate.
    (0)

  10. #20
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    Mar 2011
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    588
    Quote Originally Posted by Koffee View Post
    The large stamina cost for what is basically a 2-3 second debuff is off kilter. I agree that stamina cost should either be lowered, or the duration of the threat increased to allow you to generate hate.
    Basically provoke doesn't help you mid-fight unless the mob is going for someone else or you know when it use it (when everyone else is about to do a battle regiment). Making the only way to generate real enmity being Phalanx and hitting the mob. Other abilities like Warmonger/War Drum don't seem too effective during a long NM fight also.

    I'm sure it will be more balanced latter on. The only real problem is it's hard to grab a load of enmity right off the bat in a fight. Right now, you basically have to tell everyone "hold on a second or two while I build hate".
    (0)

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