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  1. #1
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    Quote Originally Posted by Koffee View Post
    The large stamina cost for what is basically a 2-3 second debuff is off kilter. I agree that stamina cost should either be lowered, or the duration of the threat increased to allow you to generate hate.
    Basically provoke doesn't help you mid-fight unless the mob is going for someone else or you know when it use it (when everyone else is about to do a battle regiment). Making the only way to generate real enmity being Phalanx and hitting the mob. Other abilities like Warmonger/War Drum don't seem too effective during a long NM fight also.

    I'm sure it will be more balanced latter on. The only real problem is it's hard to grab a load of enmity right off the bat in a fight. Right now, you basically have to tell everyone "hold on a second or two while I build hate".
    (0)

  2. #2
    Player
    Sigmakan's Avatar
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    Mar 2011
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    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    The stamina is fine on these abilities. You know you dont have to constantly drain your stamina right? It would be a good idea for tanks to try and keep their stamina at 1/3-1/2 full in case of emergencies.

    I think the stamina system is OK, it needs to be more responsive though. There always seems to be some sort of delay between when you press your action and when it executes. Probably more of a battle animation issue, but w/e
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  3. #3
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    Sigmakan's Avatar
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    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Visch View Post
    Enmity values just need to be changed a bit or provoke needs to give at least some lasting hate value.
    Quote Originally Posted by Hitoriki View Post
    Tanking needs to be improved in general.
    These are the true issues. Enmity is so wonky in this game. Its good to hear that they are looking into and will hopefully be making changes.
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  4. #4
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    Quote Originally Posted by Sigmakan View Post
    These are the true issues. Enmity is so wonky in this game. Its good to hear that they are looking into and will hopefully be making changes.
    They pretty much said they were going to fix it in the big list o' stuff to fix didn't they? I mean it's just a matter of time.
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  5. #5
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    If a tank knows how to do his job, the current provoke/taunt skills work great.

    I think the problem is that there are many people around that simply don't know how to tank, and have no interest in learning. Begging for easy-mode is much easier, isn't it?
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  6. #6
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    Quote Originally Posted by Abriael View Post
    If a tank knows how to do his job, the current provoke/taunt skills work great.

    I think the problem is that there are many people around that simply don't know how to tank, and have no interest in learning. Begging for easy-mode is much easier, isn't it?

    Coming from someone who isn't a 50 tank?

    Yeah the current system "works". I'm not asking it to be easier. It just needs a little fine tuning and research done to find the optimal skills to use. Because trying to keep hate off people spamming BRs on a NM with just Provoke II, Phalanx II and War Drum for a while fight isn't going to happen unless the DDs suck.


    Enmity values just need to be changed a bit or provoke needs to give at least some lasting hate value.
    (0)

  7. #7
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Visch View Post
    Coming from someone who isn't a 50 tank?

    Yeah the current system "works". I'm not asking it to be easier. It just needs a little fine tuning and research done to find the optimal skills to use. Because trying to keep hate off people spamming BRs on a NM with just Provoke II, Phalanx II and War Drum for a while fight isn't going to happen unless the DDs suck.


    Enmity values just need to be changed a bit or provoke needs to give at least some lasting hate value.
    Yep, 'cause tanking changes SO much when you get to 50 (no it doesn't).

    Mind getting off your high horse, mr. Level 50? Try timing your skills instead of spamming them. It works quite well.
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  8. #8
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    Quote Originally Posted by Abriael View Post
    Yep, 'cause tanking changes SO much when you get to 50 (no it doesn't).

    Mind getting off your high horse, mr. Level 50? Try timing your skills instead of spamming them. It works quite well.
    Mind telling me how you would know ANYTHING BECAUSE YOU HAVEN'T EVER DONE ANYTHING? LOL.
    (0)

  9. #9
    Player
    Abriael's Avatar
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Visch View Post
    Mind telling me how you would know ANYTHING BECAUSE YOU HAVEN'T EVER DONE ANYTHING? LOL.
    You know, people talk. People see other people in action. People are in linkshells and get involved in linkshell activities even if they aren't 50.
    I'm sure those concepts are absolutely alien to such an uber player (that can't even tank properly) like you, but they do exist in reality.

    This not to mention that there are level 50 tanks in this very thread that share my same opinion. What dismissive excuse are you going to invent for them?

    While enemity is a little wonky (but that's rather evidently more on the mob side than on the side of abilities, as anyone with any extensive experience in tanking would notice), it's still plenty controllable. It can be improved, but in it's basic mechanics, not in the tools, that are plenty, and as they are require TIMING and effective stamina/cooldown management (read: a little bit of skill, that's never bad), instead of just spamming endlessly with no need for planning or skill.

    What are you gonna ask next to make life easier? an aggro meter that tells you exactly when to provoke? Scratch that, let's just provoke automatically. God forbid you have to press buttons!

    Quote Originally Posted by Visch View Post
    Having enmity down traits would just make too much sense!
    See above. God forbid people have to press buttons. Let's make everything passive
    (0)
    Last edited by Abriael; 03-09-2011 at 03:53 AM.

  10. #10
    Player
    Hitoriki's Avatar
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    Mar 2011
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    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Tanking needs to be improved in general.
    (0)

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