Quote Originally Posted by Dzian View Post
i personally prefer the effective solution and that usually is warrior. a paladin doesnt generate enough mp to have extended survivability. sure you can use af body to enhance cover. but thats kind of saying that the job is screwed without its af.

in an earlier quote you mentioned war losing hate generation on batraal but so does a pld when batrall is invincible and again the mp regen just isnt enough to give them a decent edge of survivability.... again with cover it either requires af which is kinda broken. basically locking you into using af. or it requires people to stand in harms way so you can cover them. outmanouvere and divine veil sure pair them up but they dont generate enough mp to give you much in the way of survivability. and a warriors parry mitigates more damage than a block.

a warrior can consistently generate hate depending on the mob you face also if you consider antagonising vokes and flashes as a compensation for war drum and using colluion on big nukes etc kind of countering some of the self healing a pld can do. the rest of both classes hate comes from physical.

If somethings so tough that a war can't hurt it then a pld has no chance. and even with spirits within & flat blades emnity modifier. 4.5x no damage = no damage = no emnity.
sure your holy succors would perhaps give you an edge but mp isnt suffiecient enough to make them spammable

secondly defence doesn't mean much at all against bosses as a whm i can sentinel hellfire and take about 850 damage with a fresh stoneskin up. as awar/pld i take about the same with a stoneskin up despite having a lot more defence than my whm.

on your arguement of survivavability if you have multiple mobs hitting on you you increasingly likely to get interrupted with your self heals. which has a detrimental effect on survivability. a war can bloodbath / ms steel cyclones /whirlwinds without any risk of interuption. and with vengance and second wind he can mitigate a good deal of damage and have an instant heal in a pinch.

so i think its pretty wrong to say 99% of people take the easy fix. when a war is simply a better choice at present. (doubly so with current content)

to link your batraal example. have your warrior tank baatraal smash the firstgroup of skeles pull batrall to circle and beat the hell out of him totally ignore the skellies cos he's gonna be dead very fast. it's a really effective strategy which a pld would struggle with
everything you posted above is not only inconclusive but has holes all in it, if a war dosent do damage to it and cant tank it , how in the hell dose that mean PLD cant tank it? PLD already dose shit for dps, the point is we dont need to hit hard to keep hate, stay alive , or pop buffs. as far as your "def dosent mean much at all" .... seriously... ok your right on magic attacks def dose nothing but to reduce it to meaningless is soo wrong. Again, no matter what the boss, the majority of the damage taken is alway physical, that means for the entire duration your def is playing a major role, if there is a magic attack you can not avoid or deflect then no matter what the tank is they are screwed as far as the hp boost war has over pld, 500 on avg, i deflect more damage in the first minute of a boss fight then that. I could go on but its 3 am here, no, rather then argue with yet another ignorant, luv drunk, war fan boy. Think Im just gona finish this in saying, the only thing you posted that makes any sense is when you posted no damage = no emnity wich is exactly why a physical damage resistant mob like batrall is just one example of how war is limited. not to say PLD dosent have its limits, but as a TANK, pld is no where near broken and is far more reliable to war. giving us more HP and DPS capabilities is great but truly, we dont need it.