Page 1039 of 1117 FirstFirst ... 39 539 939 989 1029 1037 1038 1039 1040 1041 1049 1089 ... LastLast
Results 10,381 to 10,390 of 11167
  1. #10381
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Indeed, I actually do believe they need to stop adding jobs and fixing what they have but sadly one of the main draws are new classes. The only reason I bring this up is because healers are the only ones that have this problem. Any tank that is brought in can easily fit in cause they need to be able to do both ot and mt duties. Melees are just melees and same goes for casters. Phys range is admittedly also suffering an identity crisis. However for healers, we have the pure/shield split and so when they do finally add one, one of them is going to get shafted that expansion. Now, they could do it as something like one regen healer on expansion and then shield the next. That brings the issue of healers getting "favored".

    At this point, it's a no win path they are at and hopefully when that time comes, they look over it. (Even though I have very little faith of them actually doing it)
    (0)

  2. #10382
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    I'm just here to beg, SE Please . . Give us a new tank class

    Before the Warriors discover a phantom job exploit that makes them effectively immortal and not need any heals whatsoever.
    (0)

  3. #10383
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,377
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AshtonCrowe View Post
    I'm just here to beg, SE Please . . Give us a new tank class

    Before the Warriors discover a phantom job exploit that makes them effectively immortal and not need any heals whatsoever.
    You mean what they already are
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #10384
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Warriors were already immortal in Bozja, and they didn't even need an exploit for it. Just put up essence of the bloodsucker and equip lost slash, all done, you're immortal now.
    (0)

  5. #10385
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Azurarok View Post
    it'd force them to rethink the regen/shield healer split at least
    The split has been a bizarre design decision from the start. I have no idea why they did it. The only possible explanation I can come up with, is 'they did it so that the WHM players could say 'I will focus on just healing''. It closes so many design options off from the Pure Healers, like Stoneskin is gone, Noct Sect is gone, etc. And in a game so focused on mitigation and 'have enough damage reduction to avoid getting oneshot by this', this basically results in Pure Healers feeling somewhat less useful compared to the Barrier Healers. If SCH/SGE shields stacked (Galvanize/E.Prog), I'd expect that every hardcore Ultimate/week 1 Savage group (ie with players who use 'the strongest option' rather than 'their favourite') would run SCH/SGE. because Mitigation is just so much more impactful in raids (unless 7.2 changes something)

    It's a fine balance to walk between 'the classes feel homogenized' and 'the combat feels homogenized' but I'd argue that allowing all healers some form of GCD AOE Barrier (eg bring back Stoneskin, and readd Noct Aspected Helios in some form to AST), while a small 'homogenization' in the short term, allows for a lot of diversity in combat design. Say a raidwide applies a bleed, but if you apply a barrier, the bleed is negated (the raidwide still does damage though). Do you A: Regen through the bleed, B: Apply a Barrier, negate the bleed, and heal up the raidwide damage? The choice wouldn't just be 'which healer am I playing', but also 'do I have the resources to tackle this in the way I hope to?' For example, a SGE has Panhaima and Holos as OGCD options to apply a Barrier. But if those aren't up, do you still go for the barrier option via E.Prognosis, even though it costs a GCD? Or do you use Physis and Pneuma to heal through the bleed instead?

    Instead of a hard split, I don't know why SE didn't go with a sliding scale. For example, they want WHM to be bad at Barrier/Mitigation. Sure, that's fine, just make it be the healer that's the furthest along the scale towards the Pure side. But that doesn't mean it should have zero options for AOE shielding (no, Divine Caress doesn't count), because then you can't make certain design elements (eg, the example above with the raidwide bleed).

    If you have a sliding scale like:

    Pure ------------------------- Barrier
    WHM > > AST > > SGE > > SCH

    Then it's super easy to add a new healer into the mix. You just adjust its design to balance the amount of Pure Healing (ie burst healing actions like Star, Cure3, Pneuma, etc) versus how much access to Barriers and Mitigation it has (eg Expedient, Soil, Panhaima, Holos, etc). So, my suggestion would be, have a healer that has two 'stances', ala AST sects - a heavy focus on HOTs in one stance, and a heavy focus on (rather than a standard Barrier like Succor) applying a buff to allies that staggers part of the damage taken out into a DOT. The HOT would counteract the DOT, stabilising the HP level of the party. And thus, said healer would slot into the scale at the very middle, between AST and SGE. If said healer were partied with an AST or WHM, it'd be able to focus more on the mitigative side of its kit, and if it were with SGE/SCH, it'd focus more on the HOT side of the kit.

    But let's say SE decides that actually, AST should be the midpoint, because they're bringing back Sects. Then, the new healer could have more of its kit designed to be Pure in nature and less Barrier related, and then it'd slot in between WHM and AST.

    Divine Caress, SunSign and Seraphism make it feel like they're silently acknowledging that the split doesn't really work very well, at least
    (2)
    Last edited by ForsakenRoe; 02-10-2025 at 09:40 PM.

  6. #10386
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    oh absolutely. All it did was make WHM directly compete with AST and limited SGE to be safe-mode SCH

    I don't think it was ever actually a working idea given you can get matched with 2 pures in raidfinder.
    (0)

  7. #10387
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,127
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Thinking on the pure/healer split it’s always been weird to me that the devs have never acknowledged the other split in healers. That is to say, the fact there’s two ‘raid buff’ healers (AST,SCH) and two ‘personal output’ healers (WHM,SGE)

    Obviously the difference is only like 1-2 abilities, but then it’s not like the pure/healer split wasn’t always paper thin too lol except maybe ARR and HW.

    Given that one would logically expect that the ‘raid buff’ healers would be oriented around support/utility than direct healing, while the personal output healers would be oriented around direct healing and managing their own dps mechanics. But then you look at AST and SCH and there’s things like:
    - Macrocosmos
    - Neutral Sect
    - Seraphism

    …so I guess they’re going for a more ‘balanced’ (lol) approach where AST and SCH can output high potency direct healing as much as the ‘personal output’ healers. Similar to how the pure/shield split lets the pure healer use limited shields?

    Naturally you would expect WHM and SGE would have raid buffs to compensate to keep it balanced that way, right? They have:
    - Dia Potency +10
    - A second, unstackable DoT

    Ok so maybe not. But then, surely their own healing/dps mechanics would be more in-depth and complex to give them an edge against ‘raid buffers (who are also mega powerful direct healers lol)’?
    - Toxicon
    - Afflatus Misery
    Wait a minute these are (supposed to be?) healing mechanics! I guess theres Psyche lol.

    Like, it’s hard not to see why people generally favour SCH+AST combos over any combo involving a White Mage / Sage. I think anyway. That’s not even going into things like Sage being Scholar with a fake moustache or White Mage having relatively little going for it overall.

    But ultimately I just think it’s funny that not only is balance between pure/shield split is kind of a mess right now, but balance between the other ‘buff’ vs ‘no buff’ split they have (but don’t acknowledge) is just as much of a mess too lol.
    (0)

  8. #10388
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by ForsakenRoe View Post
    The split has been a bizarre design decision from the start. I have no idea why they did it.
    I like the idea of the split but they basically took away all the shields from pure healers and kept giving pure heals to shield healers for basically free.
    (4)

  9. #10389
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    The split has always rubbed me the wrong way and felt like an excuse to not give WHM some shields or mitigation and to rip Noct from AST. I'd rather have it so every healer is capable of regens, shields, and raw heals, but in varying capacities. Sure, make WHM the obvious choice for making the HP bar go up fast, but don't have it unable to protect a party from heavy hits. Let SCH be king of shields, but don't make it incapable of dealing with heal-from-1 mechanics.

    Yes I know SCH is also practically king of raw heals at the moment, that's another problem that Square has made.
    (5)
    Last edited by TheDustyOne; 02-11-2025 at 09:50 AM. Reason: Corrections

  10. #10390
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Thinking on the pure/healer split it’s always been weird to me that the devs have never acknowledged the other split in healers. That is to say, the fact there’s two ‘raid buff’ healers (AST,SCH) and two ‘personal output’ healers (WHM,SGE)
    The thing we have to remember here is that the other selfish for dps had something to try and help keep them above, success not withstanding. Samurai has its big hits and auto crits with a few buffs to help, viper has multiple fast hits with its ogcds, MCH has reassemble with other moves having a shorter cd compared to brd and dnc, BLM has the most multipliers with enochian, maim and mend, and the fire stance. WHM and SGE just have higher hitting moves in regards to their nuke. I think we can expect another buff to their nuke at least if not in 7.2, then most certainly later on.
    (0)

Page 1039 of 1117 FirstFirst ... 39 539 939 989 1029 1037 1038 1039 1040 1041 1049 1089 ... LastLast