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  1. #10371
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,639
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Okay if you genuinly didn’t mean that then either I can’t read or your explanations could stand to be a little clearer (I’m probably just dumb) because to me when I say “I think we shouldn’t remove the item grinds” and then a reply talks about about item and system bloat it strongly sounds like their solution to said bloat is to remove it

    I’ll happily take the L but like I said even on a second read the actual intention behind a lot of your posts, including your first comment are not very clear at all to me. Sorry if I was arguing a point you didn’t make

    If your point is “bozja’s systems are fine but they don’t need the inventory bloat the fragments cause” then that’s a point I agree with as long as the system that generates actions is still finite and allows things to be traded, even if that “thing” is just a number in a menu
    (0)
    Last edited by Supersnow845; 02-08-2025 at 04:58 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #10372
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If I were suggesting a removal of mob grind, I'd have referred to it as such. When I say "system bloat", that would refer to system issues whereby the way we are permitted to do things requires more time or steps by way of interface than is necessary for the given affordences (e.g., 3 menus, wait through menu-cast, move here to access ability to manipulate your own pseudo-inventory, move clunk to clunk, etc.). And when I say item bloat, I mean items taking more inventory slots than they would need to in otherwise identically affording the same incentives and customizability. Neither of those latter things have anything to do with killing or not killing mobs.

    But fair enough; I'm sure I could have put more about what my suggestions expressly were not and/or saved typing for less tired hours. And responding specifically to the "fun specifically because it's grind-gated" warrant (as I largely disagree with it, but that's separate from my suggestions / neither here nor there) probably did no favors.
    (1)
    Last edited by Shurrikhan; 02-09-2025 at 02:53 AM.

  3. #10373
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well, the only thing we can hope for at this point is that the phantom jobs for support actually have good traits ans abilities because otherwise, it would just be the offensive ones that will get picked the most. From the looks of it, phantom brd is getting their own version of expedient in it. However, it makes you wonder what the healing phantom jobs would bring.
    (1)

  4. #10374
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well, the only thing we can hope for at this point is that the phantom jobs for support actually have good traits ans abilities because otherwise, it would just be the offensive ones that will get picked the most. From the looks of it, phantom brd is getting their own version of expedient in it. However, it makes you wonder what the healing phantom jobs would bring.
    heavy on the "phantom" aspect and very light on the substance side I would guess. I mean, I doubt the developers even consider healing a job any more... phantom or otherwise
    (0)
    #FFXIVHEALERSTRIKE

  5. #10375
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Part of me wants them to go completely nuts with the jobs in the new exploration zone and redesign them with unique kits. I feel like you could make phantom jobs more impactful in the process if the jobs themselves had more unique kits and utility rather than feeling like reskins of the same role. I know it ain't happening, but that would be one way to go about experimenting with job design ideas rather than hoping they don't screw us over every patch or expansion.
    (1)

  6. #10376
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well in an effort to make sure this stays front page, you have to wonder if they are going to introduce more healers at now when consider the following,

    So presumably speaking, if this follows the same trend and trends are something this team follows to a z, the next expansion will have a tank and a dps (most likely phys ranged to make it 4.) Then the next expansion would be healer and dps. However, it will be a pure healer or a shield healer? Either scenario would lead to at least 7 years of waiting for the other to get added assuming they follow the same pattern again and with the longer patches, one side of the healers won't be getting anything.
    (0)

  7. #10377
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,639
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They are in a lost lose situation regardless because unless they do a ground up rework of content/healers or both then regen healers continue to be useless and a new regen healer will just compete with AST’s limited audience for the spot of “non WHM regen healer” since WHM’s population never changes but they’ve also shown they have no idea how to make a shield healer since SGE is just SCH’s belated 5.0 rework they dumpstered when 2 chan lost its shit at them deleting energy drain in 5.0
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #10378
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    for the love of all the gods... and the vaunted 12.. no more jobs of any kind.

    if they cannot fix the mess the have for themselves now.. why add more garbage to the pile.

    FIX teh jobs they have.. then they can add more.
    (1)
    #FFXIVHEALERSTRIKE

  9. #10379
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well in an effort to make sure this stays front page, you have to wonder if they are going to introduce more healers at now when consider the following,

    So presumably speaking, if this follows the same trend and trends are something this team follows to a z, the next expansion will have a tank and a dps (most likely phys ranged to make it 4.) Then the next expansion would be healer and dps. However, it will be a pure healer or a shield healer? Either scenario would lead to at least 7 years of waiting for the other to get added assuming they follow the same pattern again and with the longer patches, one side of the healers won't be getting anything.
    What’s the point of adding new ones when they’re already all the same >.>
    (2)

  10. #10380
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    956
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    it'd force them to rethink the regen/shield healer split at least
    (1)

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