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  1. #1
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I’m not saying a small population is always better or that all small MMOs are thriving. My point is that a larger player base doesn’t automatically mean a better game experience. A game can grow so large that its original community and culture get diluted.

    And as for server costs, my argument isn’t that ‘low costs = good game,’ but rather that more players also come with increased costs, so the idea that ‘more players -> more money -> a better game’ isn’t necessarily true. That extra revenue doesn’t have to be reinvested into making the game better—it could just as easily go toward other things, like a CEO's yacht.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wasselin View Post
    I’m not saying a small population is always better or that all small MMOs are thriving. My point is that a larger player base doesn’t automatically mean a better game experience. A game can grow so large that its original community and culture get diluted.

    And as for server costs, my argument isn’t that ‘low costs = good game,’ but rather that more players also come with increased costs, so the idea that ‘more players -> more money -> a better game’ isn’t necessarily true. That extra revenue doesn’t have to be reinvested into making the game better—it could just as easily go toward other things, like a CEO's yacht.
    “Original community gets diluted”

    What original community? 14 never had a small unified community in its early days (unless you count us banding together to universally hate legacy) we were all as fractured as we are today. This reads way too much like “I miss the halcyon days of old” (that never existed). At least with complaints about say job design you can actually point to tangible elements of old design structure

    As for “a larger game doesn’t necessarily mean reinvestment” that may be true but you have a larger chance of reinvestment when you actually have enough money to invest anything at all. The only reason square forked out the money to remake legacy is because it would have sunk the company to not do it, if they were in a better financial position then legacy would have just sank with its small playerbase and 14 would be dead and gone
    (23)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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