Tanaka had some awesome ideas, yoshi shouldn't just throw em awayI love how people complain about topics people post and say that there is a thread already for that.
And when someone does the opposite and posts in the thread that it should go in, he gets hate for "necrobumping". I think it's a good topic to talk about. They both had different visions. I personally liked how much slower leveling was with Tanaka, while I love the way battle is now with Yoshi.
I actually agree with you Rokien....
Here is the main thing I think Tanaka had that was cool
Open world instanced.....
I know, I know.. guildleves got repetitive and are probably not the best implementation of this... but the idea of instanced content that occurs in the open world is a very innovative idea
I agree with that, it's like a best of two worlds almost. I loved leves, they were a great addition to the game. They were the quests that if you wanted to level up on, you could, or you could do behest, or just normal grind exp. There were many options. Now, I'm affraid of these quests hubs turning into questchaining.I actually agree with you Rokien....
Here is the main thing I think Tanaka had that was cool
Open world instanced.....
I know, I know.. guildleves got repetitive and are probably not the best implementation of this... but the idea of instanced content that occurs in the open world is a very innovative idea
Honestly though... I hate questions like "Would you prefer open world or instanced content?"I agree with that, it's like a best of two worlds almost. I loved leves, they were a great addition to the game. They were the quests that if you wanted to level up on, you could, or you could do behest, or just normal grind exp. There were many options. Now, I'm affraid of these quests hubs turning into questchaining.
I'm greedy... I want open world... instanced... and Open world Instanced!!!!!
(I want it all)
I don't think we've seen the last of open world instanced though... I hope
I have to say that I didn't find guild leves THAT repetitive. Perhaps they could've used some more aetheryte camps to spread things out and give more options. Maybe make Halatali better for four people parties and make broken water better for eight people parties. But in all honesty they managed something that wasn't straight enemy killing and wasn't as repetitive and boring as quest chains. It was a good idea that I wish they hadn't put on the back burner.
But yes! thumbs up for open world instances. Not that I necessarily approve of this over full open world but why have any instances when you can have your instances in open world.
You don't need a reason to help someone~
...how?
How?!
They're the exact same thing with slightly different enemies in slightly different locations. Maybe throw in a few nodes here and there to spice it up!
How is it possible that you don't find them THAT repetitive? They are by definition to be repeated. And with such little variety in their design too. Having it as the core concept of the game was a total blunder and whomever thought that was a good plan seriously needs to reconsider what is acceptable game mechanics for a high commitment game.
Sorry. I just got off from watching something disappointing and I'm venting.
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