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  1. #1
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    Onidemon's Avatar
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    Quote Originally Posted by Rydin View Post
    Could have been new graphics engine, new networking API

    OR... it could have been they created a large part of teh #d world before there was a networking API,
    And once they saw what the network was capable of (Or lack of capabilities) they went into panic mode

    The world may never know
    exactly, it is clear they went through development hell with XIV, something went really wrong but this only SE knows and they dont intend to tell us what happaned. That being said, it is not an excuse for what XIV was and if i was them i would have pushed XIV's release to a later date.
    (0)

  2. #2
    Quote Originally Posted by Onidemon View Post
    It has nothing to do with the XI expansions.
    What will happen when you release an incomplete expansion, then pull most of your team from that game to work on a new game? It would slow down production now wouldn't it? It's WELL KNOWN the original XIV team was primarily the XI team, much like now do you really think SE decided:

    "Well FFXI don't really need a dev team, so lets get rid of all of them"?


    If you saw the 2005 tech demo
    Tech demos are for platform testing purposes only. Where's FFVII for the PS3? It's been 6 years since that demo, using your logic in stating 5 years is plenty of time they're overdue for releasing if a tech demo isn't just for platform testing, no? By the way, that demo was on the Xbox 360, yet we're playing a PC version.
    (0)
    Last edited by Elexia; 04-28-2012 at 01:38 AM.

  3. #3
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    Quote Originally Posted by Elexia View Post
    Tech demos are for platform testing purposes only. Where's FFVI for the N64?
    Fixed that for ya.
    (0)

  4. #4
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    Onidemon's Avatar
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    Quote Originally Posted by Elexia View Post
    What will happen when you release an incomplete expansion, then pull most of your team from that game to work on a new game? It would slow down production now wouldn't it? It's WELL KNOWN the original XIV team was primarily the XI team, much like now do you really think SE decided:

    "Well FFXI don't really need a dev team, so lets get rid of all of them"?




    Tech demos are for platform testing purposes only. Where's FFVII for the PS3? It's been 6 years since that demo, using your logic in stating 5 years is plenty of time they're overdue for releasing if a tech demo isn't just for platform testing, no? By the way, that demo was on the Xbox 360, yet we're playing a PC version.
    Tech demos are not a promise of an actual game but yes they do turn into actual games sometimes. FF7 was never intended for a remake, SE said they won't do it. So that PS3 demo was just that, a demo. Doesn't mean at all that this is the case for every tech demo out there.
    (1)

  5. #5
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    Quote Originally Posted by Onidemon View Post
    5 years is plenty of time, GW2 production started 2007 and it is to be released 2012. The game is an actual complete game, not the crap XIV was and which SE had to apologize for. Tera same thing 2007, WOW 2000 to 2004. 4 years... best mmo of all time by many gaming sites. should i keep going?

    If you saw the 2005 tech demo for XIV you can tell that the development process must have fucked up somewhere in the middle and for some reason SE was forced to re-do the game from scratch and by the time they started they didnt have enough time to finish it for release date and that is what the FFXIV we got. SE will never admit this or give us any explanation but with 5 years and the amount of money and staff SE has, the game should have been much much better. It has nothing to do with the XI expansions.
    TERA network code may predate 2007, and they used a commercial graphics engine also, both of which would have reduced development time. As far as GW2 goes, you only have to glance at that game to see where they cut corners. And crystal tools wasn't actually ready until recently, just look at the huge setbacks FFXIII had too. FFXIV was in the same boat with FFXIII, they both seemed to be waiting on Crystal Tools before they could finalise and perhaps even begin development.

    Obviously the mess of UI and servers that SE deemed fit for release of FFXIV were pretty inexcusable, but at the same time I think people have a hard time accurately pinpointing the areas in which FFXIV failed, and likewise, where it succeeded.

    A lot of the reworking to FFXIV (especially this multiworld crap) is not a response to a failing in FFXIV 1.0. No, it's just Yoshi missing the point.

    Tanaka failed the first time. Now Yoshi will fail the second time. So who's really worse?
    (2)
    Last edited by bobbygunz; 04-28-2012 at 01:41 AM.


  6. #6
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    Onidemon's Avatar
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    Quote Originally Posted by bobbygunz View Post
    TERA network code may predate 2007, and they used a commercial graphics engine also, both of which would have reduced development time. As far as GW2 goes, you only have to glance at that game to see where they cut corners. And crystal tools wasn't actually ready until recently, just look at the huge setbacks FFXIII had too. FFXIV was in the same boat with FFXIII, they both seemed to be waiting on Crystal Tools before they could finalise and perhaps even begin development.

    Obviously the mess of UI and servers that SE deemed fit for release of FFXIV were pretty inexcusable, but at the same time I think people have a hard time accurately pinpointing the areas in which FFXIV failed, and likewise, where it succeeded.

    A lot of the reworking to FFXIV (especially this multiworld crap) is not a response to a failing in FFXIV 1.0. No, it's just Yoshi missing the point.

    Tanaka failed the first time. Now Yoshi will fail the second time. So who's really worse?
    And how has Yoshi failed? He did more work since he started then Tanaka in 5 years regardless of the excuse. As for the Crystal Tool engine, 1.1 released in 2009 but the engine itself was completed in 2004. It is not true the game was held up because the engine was not completed.... you think they would start a game without even a graphic engine available?

    The problem with Crystal Tools is not when it was finished but the fact that it was the wrong engine to use for an MMO, it was designed for offline games like XIII and posed a lot of limitations in an MMO which is why they are using a new engine built from scratch for 2.0
    (2)

  7. #7
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    Tanaka became a troll as of recently. See Neo-Nyzul and ask yourself how the hell you can possibly do it reliably
    (0)

  8. #8
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    prais him for the past LOLOL Xenogears came out recently and thats a freaking hit
    (1)

  9. #9
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    yukikaze_yanagi's Avatar
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    Quote Originally Posted by Rokien View Post
    prais him for the past LOLOL Xenogears came out recently and thats a freaking hit
    .......for real ? xenogears landed in 1998, meaning 14 years ago. While isn't so much time, it don't fit for "recently"
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  10. #10
    Player
    Onidemon's Avatar
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    Quote Originally Posted by Rokien View Post
    prais him for the past LOLOL Xenogears came out recently and thats a freaking hit
    http://en.wikipedia.org/wiki/Xenogears released in 1998 lol dude..... Did you actually think a game that looks from the PSN era got released recently? wow.... im speechless..
    (1)

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