Quote Originally Posted by VeyaAkemi View Post
This has been discussed to death, and it boils down to how would you handle it, so by parts:

-If you just enable old skills in old content, then the content becomes even more pointless than it already is, nothing in Copperbell is built to withstand a buffed double Enshroud, even with level 17 stats, much less the absurdity of PCT's burst, you wouldn't even be able to finish your burst in those cases.

-If you rebalance things to account for the high potency skills, then your Sprouts will feel completely pointless in the dungeon, as their barely-existent 1-2 combo can barely scratch the enemies, this includes if we assume the system is scaling, as you could still get 3 level 100s with 1 sprout, with the high levels slaughtering everything while the Sprout can hardly dent it, your best hope is for the sprout to not notice something feels off.

-If you add a scaling Echo buff so Sprouts can deal comparable damage, and let's give benefit of doubt and say that it's calculated appropriately at every step of the way from minimum dungeon level to 100, then you put level 100 players in an awkward spot where they need to put in significantly more effort to keep up or being useless, you could say it wouldn't matter since they'd be doing their normal rotations anyway, but it would make minor rotation mistakes much more apparent.

All options cause issues and it becomes a "pick your poison" situation, but if you would allow me to give an anecdote from another MMO...
A system of traits that caps your potencies when you sync every 10 levels I think would be the way it has to be done in this game.

For example, at Lv70, PLD has the Holy Spirit combo through Requiescat at 600 potency each. If you want to use the whole Confiteor combo at that level, you'd need a trait to cap that combo at 600 potency. Atonement combo on the other hand could be capped at ~260, a rough average of your 1-2-3 combo.

That's the kind of trait finessing I think you'd need to use to make this work.

EDIT: Also, it's been discussed to death because the higher the level cap gets, the worse the level sync experience feels.