Results 1 to 10 of 19

Thread: Upscaleing.

Hybrid View

  1. #1
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    930
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    This has been discussed to death, and it boils down to how would you handle it, so by parts:

    -If you just enable old skills in old content, then the content becomes even more pointless than it already is, nothing in Copperbell is built to withstand a buffed double Enshroud, even with level 17 stats, much less the absurdity of PCT's burst, you wouldn't even be able to finish your burst in those cases.

    -If you rebalance things to account for the high potency skills, then your Sprouts will feel completely pointless in the dungeon, as their barely-existent 1-2 combo can barely scratch the enemies, this includes if we assume the system is scaling, as you could still get 3 level 100s with 1 sprout, with the high levels slaughtering everything while the Sprout can hardly dent it, your best hope is for the sprout to not notice something feels off.

    -If you add a scaling Echo buff so Sprouts can deal comparable damage, and let's give benefit of doubt and say that it's calculated appropriately at every step of the way from minimum dungeon level to 100, then you put level 100 players in an awkward spot where they need to put in significantly more effort to keep up or being useless, you could say it wouldn't matter since they'd be doing their normal rotations anyway, but it would make minor rotation mistakes much more apparent.

    All options cause issues and it becomes a "pick your poison" situation, but if you would allow me to give an anecdote from another MMO...
    A system of traits that caps your potencies when you sync every 10 levels I think would be the way it has to be done in this game.

    For example, at Lv70, PLD has the Holy Spirit combo through Requiescat at 600 potency each. If you want to use the whole Confiteor combo at that level, you'd need a trait to cap that combo at 600 potency. Atonement combo on the other hand could be capped at ~260, a rough average of your 1-2-3 combo.

    That's the kind of trait finessing I think you'd need to use to make this work.

    EDIT: Also, it's been discussed to death because the higher the level cap gets, the worse the level sync experience feels.
    (1)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  2. #2
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    832
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Atreus View Post
    A system of traits that caps your potencies when you sync every 10 levels I think would be the way it has to be done in this game.
    Perhaps, but when I suggested something akin to that, ie, "you should have a core of your job at level 50 at latest", with my specific suggestion being that you should have everything you have at level 70 or 80 currently at level 50 at most, with upgrades for those 20-30 levels being mostly potency and maybe animation upgrades with the trait system, and the response I got was "Well, they did that with SMN and look how it was received", which I feel really ignores why so many responded negatively to SMN, it's less being about it not upgrading a lot as you level, or even its simplicity, and more frustration with what was lost to get current SMN and how people who loved old SMN have to suck it up, but still saw the point very rapidly dismissed.
    (0)

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    930
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Perhaps, but when I suggested something akin to that, ie, "you should have a core of your job at level 50 at latest", with my specific suggestion being that you should have everything you have at level 70 or 80 currently at level 50 at most, with upgrades for those 20-30 levels being mostly potency and maybe animation upgrades with the trait system, and the response I got was "Well, they did that with SMN and look how it was received", which I feel really ignores why so many responded negatively to SMN, it's less being about it not upgrading a lot as you level, or even its simplicity, and more frustration with what was lost to get current SMN and how people who loved old SMN have to suck it up, but still saw the point very rapidly dismissed.
    I'd love to see the discussion where that took place, because that sounds like an absolutely ridiculous response. Even if SMN did feel exactly the same every 10 levels (it doesn't) then that still isn't the experience of other jobs. BLM comes to mind as an absolute dogshit experience that changes constantly. Jobs that were added later, like VPR, PCT, GNB, etc. that weren't designed well for levels prior to what they start at also pretty unanimously feel awful to play synced.

    Idk, I keep saying that if they're willing to dump resources into making the game look prettier (graphics update) then they can spend a little bit of time making their game feel better to play.
    (1)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025