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Thread: Upscaleing.

  1. #11
    Player
    LilaIronman's Avatar
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    Himeko Yurimura
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    Shiva
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    Alchemist Lv 100
    Hello and thank you for submitting post number 32.465 of the topic "Pls upscale so I can use all my buttons in low level dungeons Yoshi P.". We will now directly forward your post to the responsible dev, please wait.
    *ignores or deletes.*
    We will surely take this into consideration!
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  2. #12
    Player
    Atreus's Avatar
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    Atreus Auditore
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    Jenova
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    White Mage Lv 100
    Quote Originally Posted by TakoyakiLala View Post
    Do that and players will use that as an excuse to jump from the dungeon. Probably a good way to keep players from doing that is to incentive players into completing the dungeon with new players by rewarding the more experienced players with extra tomes, like the Praetorium dungeons.
    Why would they jump from the dungeon? The entire point is to make it more interesting to be there in the first place. Just boosting tomes and EXP is lazy as shit and barely an incentive.
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  3. #13
    Player
    TakoyakiLala's Avatar
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    Gigileo Hihileo
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    Faerie
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    Black Mage Lv 62
    Quote Originally Posted by Atreus View Post
    Why would they jump from the dungeon? The entire point is to make it more interesting to be there in the first place. Just boosting tomes and EXP is lazy as shit and barely an incentive.
    Because that's what they did for Praetorium. I'm just being realistic. xD
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  4. #14
    Player
    VeyaAkemi's Avatar
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    Veya Akemi
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    Marilith
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    Dancer Lv 100
    Quote Originally Posted by TakoyakiLala View Post
    Because that's what they did for Praetorium. I'm just being realistic. xD
    People don't leave Praet because of anything regarding balancing, they leave Praet because it's a 30 minute dungeon with maybe 10 minutes of gameplay, even if you actively enjoy how Jobs play at level 50, Praet can still be pretty miserable.
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  5. #15
    Player
    Archeron's Avatar
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    Mar 2023
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    Westfall
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    Edwin Vancleef
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    Golem
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    Ninja Lv 97
    All of ARR's content is miserable and boring, throw in people who can't figure out what the 3 buttons they've been given do, and tanks pulling one mob pack at a time and you have a recipe for an experience that isn't worth my time. I'll take the 30min penalty any day over having to babysit people through Sastasha, or run Aurum vale/Dzemael darkhold/Cutters cry for the 800th time with badly geared tanks/healers.

    For all I care they should shove every ARR dungeon into MSQ roulette as a form of added payment for the masochists willing to queue for it. I'd love to have a full kit of spells to rip through these dungeons at light speed but I seriously doubt SE will scale abilities for these throw away dungeons nobody cares about.
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  6. #16
    Player
    Atreus's Avatar
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    Atreus Auditore
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    Jenova
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    White Mage Lv 100
    Quote Originally Posted by TakoyakiLala View Post
    Because that's what they did for Praetorium. I'm just being realistic. xD
    ... they left because of the forced cutscenes. What are you talking about?
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  7. #17
    Player
    TakoyakiLala's Avatar
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    Gigileo Hihileo
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    Faerie
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    Quote Originally Posted by VeyaAkemi View Post
    People don't leave Praet because of anything regarding balancing, they leave Praet because it's a 30 minute dungeon with maybe 10 minutes of gameplay, even if you actively enjoy how Jobs play at level 50, Praet can still be pretty miserable.
    Quote Originally Posted by Atreus View Post
    ... they left because of the forced cutscenes. What are you talking about?


    I feel like I'm missing something here, lol. I just suggested basically what I thought the devs would do. Which Atreus is right. It's barebones and lazy. But the devs have never tried being very innovative when it comes to reinvigorating some life and entertainment into old content like ARR dungeons.

    What I meant by my previous post is that if people suddenly have their whole kit in older content, then it would not only make the older content even easier and trial than it already has been. But may even cause some players to become inpatient with new players who don't yet have even half of the kit on ther job compared to their more experienced/further ahead counterparts. Thus it may cause those vet players to leave immediately.

    Meh, I could be wrong, but that's just what I was thinking with my dumb Lala brain, lol!

    I'd prefer if older content were hard adjusted to match the level and gear of all participating players, if I had to make a different suggestion. That way older content wouldn't be as easily steam rolled and experienced players could have their full kits without them trivializing the older content further.
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    Last edited by TakoyakiLala; 02-02-2025 at 01:07 PM.

  8. #18
    Player
    Atreus's Avatar
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    Atreus Auditore
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    Jenova
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    White Mage Lv 100
    Quote Originally Posted by TakoyakiLala View Post
    I feel like I'm missing something here, lol. I just suggested basically what I thought the devs would do. Which Atreus is right. It's barebones and lazy. But the devs have never tried being very innovative when it comes to reinvigorating some life and entertainment into old content like ARR dungeons.

    What I meant by my previous post is that if people suddenly have their whole kit in older content, then it would not only make the older content even easier and trial than it already has been. But may even cause some players to become inpatient with new players who don't yet have even half of the kit on ther job compared to their more experienced/further ahead counterparts. Thus it may cause those vet players to leave immediately.

    Meh, I could be wrong, but that's just what I was thinking with my dumb Lala brain, lol!

    I'd prefer if older content were hard adjusted to match the level and gear of all participating players, if I had to make a different suggestion. That way older content wouldn't be as easily steam rolled and experienced players could have their full kits without them trivializing the older content further.
    If they're lazy, then it'll feel unbalanced. I think if they're smart with restricting maximum potencies (see my earlier comment), then there's a world where synced players are not enormously more powerful. They could also easily reduce the difference between "average item level" and "item level cap" for each duty because, as it stands, that gap is huge. Just look at the Crystal Tower raids. You don't even see mechanics anymore because of how many item levels OVER the requirement you get to be.
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  9. #19
    Player
    TakoyakiLala's Avatar
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    Gigileo Hihileo
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    Faerie
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    Quote Originally Posted by Atreus View Post
    If they're lazy, then it'll feel unbalanced. I think if they're smart with restricting maximum potencies (see my earlier comment), then there's a world where synced players are not enormously more powerful. They could also easily reduce the difference between "average item level" and "item level cap" for each duty because, as it stands, that gap is huge. Just look at the Crystal Tower raids. You don't even see mechanics anymore because of how many item levels OVER the requirement you get to be.
    Ze Quote:

    Quote Originally Posted by Atreus View Post
    A system of traits that caps your potencies when you sync every 10 levels I think would be the way it has to be done in this game.

    For example, at Lv70, PLD has the Holy Spirit combo through Requiescat at 600 potency each. If you want to use the whole Confiteor combo at that level, you'd need a trait to cap that combo at 600 potency. Atonement combo on the other hand could be capped at ~260, a rough average of your 1-2-3 combo.

    That's the kind of trait finessing I think you'd need to use to make this work.

    EDIT: Also, it's been discussed to death because the higher the level cap gets, the worse the level sync experience feels.
    My dumb Lala brain didn't quite understand the example in your older post, but I get the jist of what you were saying through the beginning of it and pretty much everything you say in your latest one. I really like the idea, because I WANT to enjoy older content as close to as humanly possible as to how it was when it was first released.

    This is pretty much, as far as I can tell exactly what the dev team should do to keep older content fresh, alive and enjoyable for all without having the need to limit higher level player's job kits. :3
    (0)
    Last edited by TakoyakiLala; 02-02-2025 at 02:19 PM.

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