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  1. #151
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Can't prove idiotism without proper testing firon.
    (1)

  2. #152
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Treach View Post
    Can't prove idiotism without proper testing firon.
    Yeah i forgot. 2+2 = Fish!!!
    (1)

  3. #153
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    There is a huge difference between the testing process (i.e. how Seiken Valk and I actually get the data and information) and what you see presented in our posts / LJ.

    The best way I can put this is what you read sounds like we went line by line - I tested this, I got this result, therefore I proceed to this, etc. But in reality the testing process is more like: "wtf happened? I don't know, maybe this explanation? Let's test it." Then after about 10 tests, 9 of them probably very irrelevant, we reach some conclusion based on our best judgment and of course unfortunately our own biases. Once we reach whatever conclusion we've decided, we present the strongest case possible to back up said conclusion. That is the product everyone sees and reads.

    We both keep and exchange a mind-numbingly large data bank of all our data, probably about 70%+ of which never gets posted in a public arena. If you ask us specific questions, we can point to a test maybe, but much of it is never shown. To emphasis this point again, the testing results contain biases and extrapolations (for example, testing only +70 crit gear and extending this to situations of 300+). All these things are written in my LJ posts, but they are almost always ignored (unfortunately). Basically, the test could be flawed, the analysis of the data could be biased or flawed, and the conclusions may be extrapolations. If you truly want to get into the "science" of this, these are all things you must accept.

    Despite these potential errors and flaws, we try to present a clean case with as strong an explanation as we can. We wait a long time between testing and actually posting to make sure we have it right. Basically, the 2 of us, Valk and I, are our own strongest critics. But you still need to realize that it's not about us being right or wrong. It's about us having the strongest data / analysis out there. Until someone else presents a similarly in depth case to counter what we say, it's difficult to match the strength of our presentation.

    ****

    Regarding the argument between delay and base damage. This is not something we talk about. We talk about formulas and very basic game mechanics. Rarely to do get into very in-depth application (for example, maxing DPS). There is a huge jump between saying "this is how the game calculates damage" and "this gear set is better than that gear set". For me to come in here to say I have some clairvoyant understanding of this topic would be very arrogant on my part. So I say have an honest debate about it, maybe even test a bit. If the test sucks, call out the flaws and come up with a better one. In the long run the truth comes out. Hurray science.
    (5)
    Dancing Mad (Excalibur Server)

  4. #154
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Kaeko View Post
    Regarding the argument between delay and base damage. This is not something we talk about. We talk about formulas and very basic game mechanics. Rarely to do get into very in-depth application (for example, maxing DPS). There is a huge jump between saying "this is how the game calculates damage" and "this gear set is better than that gear set". For me to come in here to say I have some clairvoyant understanding of this topic would be very arrogant on my part. So I say have an honest debate about it, maybe even test a bit. If the test sucks, call out the flaws and come up with a better one. In the long run the truth comes out. Hurray science.
    Thank you for clarifying it. All i was trying to say is that the tests do not reflect the arguments ppl are trying to make here. You said it a lot better than me, hopefully this will put an end to ppl misusing test results. Nice to hear the tester themselves clarify the meaning of their results.

    EDIT: Btw I have to say excellent work, testing is a lot and i mean a LOT of time/effort. I really just want the low delay things to be tested first before ppl call foul. I didnt think i was making an unreasonable argument but apparently I was being nonsensical according to some ppl.
    (1)
    Last edited by Lux_Rayna; 04-27-2012 at 03:46 PM.

  5. #155
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    As a Mnk in the Maelstrom I get to wear pirate hooks. PIRATE HOOKS people! All mathematical calculations are now irrelevent.
    (0)

  6. #156
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shorty View Post
    I don't think any body can say with certainty that the Garuda weapons have the same stat cap as Ifrit weapons because no extensive tests have been done on it yet. Until we can test and confirm a proper stat cap and can compare those with Moogle and Ifrit, arguing is pretty pointless...

    Hell, SE could make these weapons have a hidden effect that says: improves effect from secondary weapon stat. Or I can dream right? ^_^
    when i get some garuda junk ill test them in a couple fights, but im pretty sure they will suck with such low damage stat, a shorter delay wont make up for nerfing your WS with low damage.
    (0)

  7. #157
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    that can be true for many jobs, but for mnk, where auto attack it's the biggest source of damage, low delay could be a godsend, even with lesser damage
    (0)

  8. #158
    Quote Originally Posted by syntaxlies View Post
    when i get some garuda junk ill test them in a couple fights, but im pretty sure they will suck with such low damage stat, a shorter delay wont make up for nerfing your WS with low damage.
    Big number syndrome is a bad thing in MMOs. More hits = more over all TP = more overall WS over time = More DoT = better performance in certain situations depending on job since DRG for example is reliant on combos for damage, rather than pure raw damage.
    (0)

  9. #159
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elexia View Post
    Big number syndrome is a bad thing in MMOs. More hits = more over all TP = more overall WS over time = More DoT = better performance in certain situations depending on job since DRG for example is reliant on combos for damage, rather than pure raw damage.
    umm, the big number syndrome is justified by the damage stat proving time and time again to be the most effect stat for dps, i said I would test them if/when i get them so... yea.

    the fact remains if you fighting a boss and hte battle is 5 mins long and your cooldowns are 1-3 mins, you want them hitting hard cause youll only get a few chances, more tp wont erase cooldowns.
    (1)
    Last edited by syntaxlies; 04-28-2012 at 01:05 AM.

  10. #160
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    ya for a job like pld which doesnt do huge dmg hitting faster means more tp to do emnity gain and the stats on it alone are already balls to the wall. and mnk aaawawww i cant wait to have that for monk
    (0)

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