Quote Originally Posted by Supersnow845 View Post
The minimum competence is set at “can complete x solo duty”, if you are failing solo duties on very easy then the devs obviously think that your level of competence isn’t worth designing for (again in the nicest way possible). You can just as well ask the reverse question, how do you design a game around not having a skill floor
Depends what you think 14 is, I guess. If it's really "story-driven," I don't see it needs a skill floor, but personally I would find a game without one dull. We are the Warrior of Light after all; it makes sense we should blap stuff.

I mostly play PvP and have concluded the devs have no idea what they're doing, so I'm not inclined to regard their determination of an appropriate skill floor as being written on stone tablets.

I've also never understood why skilled players complain about MSQ combat being a snooze-fest. Isn't this why you guys get all the extra stuff that casuals don't do? I may be missing something here, but it comes across as gating for no other reason than to boot out paying customers with whom you will never interact. It's consistent with historic gamer nerd culture, but not helpful in a game that attempts to appeal to a wide spectrum of players.

That said, I agree with you that players engaging in combat with other players should pull their weight, hence my suggestion for gating via job/role quests.