Quote Originally Posted by Supersnow845 View Post
Yes and “hundreds of people” are happy that current endgame casual content doesn’t put them to sleep, who’s the more important group here? Unless you think myths was more well liked than juneo

If you can’t clear a solo duty and can’t articulate why you can’t clear it (as many people in that thread can’t) you fundamentally don’t understand the game well enough to be freely allowed to enter capped content (think your actions affect everyone here) and if you can articulate it and it’s because of a disability then I’m genuinely sorry for your condition. But on the other hand this is a cooperative MMO game, if you are being walled by this is this truly the game for you? Would you be happy to be granted an instant skip to this duty if it applied a ban on your character from doing group content till you cleared it? If not why is it fair to queue with other people?

Again this affects everyone and many many people are unhappy with the state EW’s casual content drove the game towards
Okay we're now talking about things that matter.

Being able to clear this solo duty has very little to do with one's competence to engage in group content. What is it actually measuring? Ping? As I have said, my friend has cleared everything through 90, usually with duty support. She plays a couple of jobs well enough not to be a drain when playing with others.

I completely agree there's a problem that many people at level 100 don't understand the basics of their job. They therefore have a negative impact when engaging in group content. But gating through duties is not the way to solve the issue. And (somewhat orthogonally) simply making dungeons, trials and raids faster with the same monotonous DDR philosophy is driving some people from the game because it is boring combat design, while clipping off older people due purely to the increasing speed. Something that is massively magnified by bad ping which in turn is an accident of geography.

Here's an idea. You will likely agree that in leveling dungeons, it is the expectation of the player base that tanks pull W2W. Where does one learn this? Should this not be gated? I'd suggest the obvious place to gate ability is in job/role quests. If someone cannot play tank in the way the players expect, they are prevented from doing through a role quest. They either learn or they play another job. Same applies to healers and dps.

The problem at the moment is that bizarre and irrelevant solo duties are gating people from the MSQ for no good reason.