Quote Originally Posted by Mawlzy View Post
I mean, I sort of agree with you, but: 1. who determines that minimum level of competence; 2. does it matter provided that MSQ group content can be completed with NPCs? (Like you can make a case for content being gated when playing with other players.)

I'm really disturbed by the idea that people can play this game for years, get invested (both emotionally and financially) in their character, the story, and communal activities with their friends, then this huge hand comes down a la Monty Python and a voice booms: "Thou Shalt Not Pass."
The minimum competence is set at “can complete x solo duty”, if you are failing solo duties on very easy then the devs obviously think that your level of competence isn’t worth designing for (again in the nicest way possible). You can just as well ask the reverse question, how do you design a game around not having a skill floor