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  1. #1
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ExcellusUltimus View Post
    The primary issue is that ultimates are made artificially difficult by making the fights around twice as long as most other fights in the game. This really came to a head in TOP when they chose to backload the hardest mechanics ever released into the game, 12 minutes into the fight. I haven't progged too far into Fru due to real life obligations, but the mechanics so far don't seem particularly challenging in comparison to TOP.

    It would be nice if SE could find a different way to make fights difficult rather than a 20 minute fight with 10-15 body check mechanics. I've played quite a bit of WOW, and the fights in wow manage to be challenging and still aren't 20 minutes long, and I've never once seen a FFXIV style body check mechanic. And they manage to design content like this, probably because they allow players to test the content on the PTR.

    Prior to ridiculous mechanics like Sigma and Omega in TOP, simming existed in other forms. I remember going into T4 to simulate wormhole when TEA came out. The only difference between simming now and simming 6 years ago is that there's a user interface and program for it now. The philosophy has always been in the game since they started created these miserably long fights. Anyone who "doesn't enjoy simming" probably never took raid preparation seriously in the first place, though I understand why people would think it's boring. It definitely is.
    I really dont think T4 sim is the same as the real SIM

    Im a pretty serious raider (several week 1 tiers, some HC tiers like M4s day 2) and im against the real SIM

    And FF14 will never be the same as WoW, thay have different pve structure, wow is «*gameplay*», ff14 is «*dance*»
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  2. #2
    Player
    ExcellusUltimus's Avatar
    Join Date
    Mar 2014
    Posts
    45
    Character
    Morgana Ultimus
    World
    Jenova
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    I really dont think T4 sim is the same as the real SIM

    Im a pretty serious raider (several week 1 tiers, some HC tiers like M4s day 2) and im against the real SIM

    And FF14 will never be the same as WoW, thay have different pve structure, wow is «*gameplay*», ff14 is «*dance*»
    Nothing in savage is worth simming. The fights aren't long enough. I usually clear ultimates on patch, and I've never had a group that didn't want to sim. I think the general consensus is that you should do whatever preparation possible to expedite prog. If you can prog at the same speed as people who sim without simming yourself then I'm sure nobody would take issue with your philosophy, but many would just kick if you were lagging behind.

    But I agree overall, the fact the community has resorted to simming these mechanics has really highlighted an issue. An argument could be made that a segment of the community is attempting the hardcore content that doesn't have the requisite skill to beat that content. That's a fairly decent argument, and it highlights the problem with people using things like cactbot and splatoon to trivialize mechanics. If simming was also a third party tool that violated TOS I would agree with that position too. (I'm not saying that's your position by the way.)
    (0)

  3. #3
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ExcellusUltimus View Post
    Nothing in savage is worth simming. The fights aren't long enough. I usually clear ultimates on patch, and I've never had a group that didn't want to sim. I think the general consensus is that you should do whatever preparation possible to expedite prog. If you can prog at the same speed as people who sim without simming yourself then I'm sure nobody would take issue with your philosophy, but many would just kick if you were lagging behind.

    But I agree overall, the fact the community has resorted to simming these mechanics has really highlighted an issue. An argument could be made that a segment of the community is attempting the hardcore content that doesn't have the requisite skill to beat that content. That's a fairly decent argument, and it highlights the problem with people using things like cactbot and splatoon to trivialize mechanics. If simming was also a third party tool that violated TOS I would agree with that position too. (I'm not saying that's your position by the way.)
    One of my semiHC group (DSR) wanted to use SIM but me and a few others were against it

    To me using sim is straight up like cheating
    (0)