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  1. #1
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I mean, your question is basically the equivalent of "Should SE scale high end content difficulty towards usage of guides?". Even if we ignore all the stuff about discrepancies in platform capabilities and all that. The content difficulty is tuned to the tier of difficulty it's supposed to represent. Just like a guide, a simulator makes a fight easier to understand. One still has to develop the skill to perform ingame, one way or another.
    (1)

  2. #2
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AllenThyl View Post
    I mean, your question is basically the equivalent of "Should SE scale high end content difficulty towards usage of guides?". Even if we ignore all the stuff about discrepancies in platform capabilities and all that. The content difficulty is tuned to the tier of difficulty it's supposed to represent. Just like a guide, a simulator makes a fight easier to understand. One still has to develop the skill to perform ingame, one way or another.
    Well I agree with the first sentence

    And SE already did this thing with Uwu (blind HC group lost the first day of prog)

    The point is should SE tune the difficulty to vanilla players or to*«*«*cheaters*»*», since SIM is probably cutting X0 hours of prog I think they should makes fights harder, but I guess I understand if they tune it to vanilla players even if the SIM users will have a way easier prog
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