Quote Originally Posted by Kaurhz View Post
versus asking someone to design something like Exploratory content, relics, or 8-man encounters
it isn't the content such as exploratory content, relic progression, HoH or even stuff like Island Sanctuary which is their 'new feature' list for each expansion.
  • Field Operations contain Skirmishes/NMs, that take about as long as FATEs.
  • Field Operations contain CEs, that take about as long as a dungeon boss.
  • 8-man encounters take about 10 minutes per pull. You can choose to do more pulls, but it's designed this way so you can stop every 10 minutes if you need to go, thus fitting the "pick-and-mix" concept.
  • HoH is split into sets of 10 floors, each of which take roughly 10-20 minutes. Can take longer at higher floors if solo, but yeah.
  • Relics are... grinding dungeons, FATEs, Skirmishes, things that last less than 20mins on average. You can stop any time. Thus pick-and-mix.
  • Island Sanctuary was reduced to a 5-10 minute weekly or daily upkeep. And it didn't take much work to rank up initially either.
I'm not disputing that they have grinds like relics and Island Sanctuary ranks. In fact, that is what I have been saying the whole time. We have mount grinds to motivate us to repeat content. But the content itself can be done in increments of 5-20 minutes.

It is just a lot of people take the "5-20 minutes" thing and use it to say the developers are lazy, when it's intentional to allow people to manage their time with a pick-and-mix and take breaks.