Quote Originally Posted by Absurdity View Post
But this requires said abilities to be flexible enough within your rotation to be shifted around and unfortunately neither of them were for at least two expansions, another negative of how rigid and formulaic our job gameplay is nowadays.
It's funny, but also makes sense: FFXIV is by now well old enough for all real problems the combat system is struggling with - including this one - to ultimately fall back to the flawed underpinning design where every single job is a "static rotation"-type. Even the supposedly proc-based ones (Bard, Dancer, Red Mage) have combat flows that while procs exist change extremely little in their layout from them, meaning that on the design level it's still all "static rotation".

And of course like you say, restrictive abilities can be beautifully integrated but not if their position in your rotation is static. They belong into jobs that are based on either a random element like a proc-based job or - more common in MMORPGs - into variable-flow combat jobs.