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  1. #11
    Player
    Zykorberus's Avatar
    Join Date
    Jul 2022
    Posts
    28
    Character
    Xibaal Zvartorm
    World
    Ultros
    Main Class
    Dragoon Lv 100
    If the animation for the jump is the issue, why not make is more like the animation for the tanks' gap closers (which btw I noticed were also turned into dashes as well on the job trailer)?
    (0)

  2. #12
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zykorberus View Post
    If the explanation is something along the lines of "it's easier on the devs" then it's a cop-out at the expense of the customer experience, not a fix or an update.

    How else does it make sense to replace TWO charges of JUMPS which are the signature move for the job with a... (rechecks notes) ...grounded dash on a.. (and I cannot enphasize this harder) ...DRAGOON?

    Who thought that was an idea that made sense and why even?

    That's it. Just another feedback rant hoping enough ppl agree.

    (Also, the SMN "Solar" Bahamut looks more like downgrade being a much skinnier and pokemon-looking dragon with much shorter wings and...robotic?)
    Hey who knows maybe our next action next dlc for lv110 will be Dragon Walk where you walk to get closer to your target ffs yoshi
    (1)

  3. #13
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    280
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    If it must be a dash they should have used the Spiral Thrust from Heaven's Wards Dragoons(it's that spinning dash they did from off screen)
    I'm surprised they didn't do it, since we have a new jump that looks based on Skyward Leap from said Heaven's Ward.
    (7)

  4. #14
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,149
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    They could have added the dash, and made adjustments to Spine Shatter Dive so it is more clear that it should be used for damage.
    (0)

  5. #15
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Dragonfire dive and spineshatter dive are too similar only dragonfire dive is just way cooler. Maybe it will get another charge or a lower cooldown with spineshatter being removed.
    (0)

  6. #16
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Dragonfire dive and spineshatter dive are too similar only dragonfire dive is just way cooler. Maybe it will get another charge or a lower cooldown with spineshatter being removed.
    Hope for a CD reducing.
    Its or lvl 50 skill and the second aoe skill, a dragoon obtain.
    And yet, is its CD to long and the dmg to low, to feels like, that the skill realy matters.
    And the AoE in low lvl area was allways a problem for drg.
    Because whe spam only 1 skill (it only becomes better after lvl 50).
    (2)

  7. #17
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    I'm honestly raging about this change. Ss dive was so satisfying to use. I'm really ready to just give up on 14 rn everything I love is being taken away
    (7)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  8. #18
    Player
    Bugodin's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Nelles Amaze
    World
    Lamia
    Main Class
    Botanist Lv 90

    Should be fired

    1. Whomever wanted to remove damage from gap closers should be fired.
    2. Whomever created gap closers without damage should be fired.
    3. Dragoons jump, you should fire yourself...seriously!
    4. Dragoons jump...your fired.
    (1)

  9. #19
    Player
    Siritachi31's Avatar
    Join Date
    Jun 2024
    Posts
    12
    Character
    Asmodeus Luxure
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    It literally screams to me out of touch dev mentality. You take Dragoon's jumps and EYES. They're literally taking multiple parts of the Dragoon's identity and replacing it with a generic dash that they literally are sharing with two tanks now. At least make non damaging gap closers flavorful for the classes. Not to mention now lower level duties will feel even worse cause we're losing another dps option. Each expansion it gets harder to do sub max level content since parts of our kit are removed or changed to be inconvienent at lower levels



    For the love of god just do what you did with High jump SE, Make spine shatter animation faster and remove the damage from it. We all would be fine with that. It's losing our flavor of being a Dragoon is our problem. We shouldn't be going into an expansion worried our job is not feeling like what it should be. i would really like to know the reasoning and why the spineshatter animation chance was needed because right now I do not see any reason it is better than what I proposed
    (8)

  10. #20
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,264
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zykorberus View Post
    If the explanation is something along the lines of "it's easier on the devs" then it's a cop-out at the expense of the customer experience, not a fix or an update.

    How else does it make sense to replace TWO charges of JUMPS which are the signature move for the job with a... (rechecks notes) ...grounded dash on a.. (and I cannot enphasize this harder) ...DRAGOON?

    Who thought that was an idea that made sense and why even?

    That's it. Just another feedback rant hoping enough ppl agree.

    (Also, the SMN "Solar" Bahamut looks more like downgrade being a much skinnier and pokemon-looking dragon with much shorter wings and...robotic?)
    Personally would've liked if they just gave extra charges of elusive jump. More thematically appropriate mobility button thats unique from other jobs- and requires some skill expression to use.
    every melee getting "Charge to enemy" is boring
    (2)

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