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  1. #21
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    ever hear of a long jump? some times its about length not height.
    *drops mic*
    (0)

  2. #22
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    120
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    If they really hated the idea of using Elusive Jump as a gapcloser, they could have just taken Shukuchi and given it a jump animation. Jump to any point you want!
    Baffling that someone was paid to give DRG a dash move
    (8)

  3. #23
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Elusive jump into new dash is going to feel really good to do.

    Spineshatter dive was supposed to be our movement ability, but we just use it for damage in burst window even though it's mediocre. It's like having life surge as our "defensive". We just use it on heaven's thrust or coerthan torment whenever it is off cooldown.

    Dragoon genuinely has way too many oGCDs, especially ones that are a struggle or impossible to double weave. Then you pair that with wanting to keep high jump and geirskogul cooldowns aligned for eye management, on top of geirskogul often being double weaved into nastrond, it's just too much and the changes are going to alleviate a lot of it.

    I would prefer that they remove life surge and replace it with a dedicated defensive button instead too. It's fun to weave a lot of oGCDs, but it's actually too much as is. Defeats the fun of the job for me a lot. I don't think I will personally have any issues with it going into dawntrail drg, but right now it's genuinely not fun. It feels clunky and overly punishing.
    (1)

  4. #24
    Player
    Timultt's Avatar
    Join Date
    May 2023
    Location
    Bestways Burrow
    Posts
    11
    Character
    Alluff Luff
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    reviving this thread for this, it'd be one thing if it were an actual jump. but it's just a dash, no style like shadowstride. at that point i'd rather have an actual long jump forward, at least that'd make sense for the job rather than an uncharacteristic dash on the job meant to jump high into the sky. spineshatter dive was and still is a better skill overall than what we have now.
    (7)

  5. #25
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    860
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Timultt View Post
    reviving this thread for this, it'd be one thing if it were an actual jump. but it's just a dash, no style like shadowstride. at that point i'd rather have an actual long jump forward, at least that'd make sense for the job rather than an uncharacteristic dash on the job meant to jump high into the sky. spineshatter dive was and still is a better skill overall than what we have now.
    Agreed. A horizontal/forward jump would've been the correct animation choice here.
    (2)

  6. #26
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,395
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I glide, you glide, the DRK glides, in XIV Dawntrail everybody glides
    (4)

  7. #27
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    286
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    You know what I really miss, even though I agree with why it was changed, is that High Jump was an awesome Knockback Resistance.
    It was such a silly detail, but I loved it.
    (4)

  8. #28
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    482
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Looking at the explanation they gave back in 7.0.
    "To reduce the number of actions executed during damage burst phases, we've removed Spineshatter Dive and replaced it with a movement action that deals no damage."

    So their reason was that players would use it during burst, but it was already filled with other skills. So they just replace it with a gap closer.

    To me, if the problem was that people only used them during burst since the damage is buffed, go with a new approach of fixed potency. If it's 100 fixed potency, it will not be buffed by any skills, so you can use it when needed and you keep the jump with a bit of damage, instead of just the strange glide we got.
    (2)

  9. #29
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Even Jump doesn't feel like Jump anymore.. more like a Ranged CD, which is sad.
    The Old Jump had this kind of weightiness that has been lost since the High Jump Upgrade
    (6)

  10. #30
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,584
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RyuuZero View Post
    Even Jump doesn't feel like Jump anymore.. more like a Ranged CD, which is sad.
    The Old Jump had this kind of weightiness that has been lost since the High Jump Upgrade
    Absolutely agree. DRG animations across the board have lost that weighty feeling.
    (4)
    Last edited by CidHeiral; 01-13-2025 at 09:29 AM.

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