I don't think they were asking what a rogue like/lite is, but more, what mechanics do you want from those genres that could be implemented into dungeons to make them more interesting, ideally with examples of how it would be implemented.Fear: rouge-lite/like is a game genre substance of RPG genre watch this video to explain: https://www.youtube.com/watch?v=RERyFXXHjsU I would explain it in short give dungeons sense of danger.
Yeah, exactly this. I actually missed the response as I wasn't thinking it was to me, but since you caught it, that's what I meant exactly.
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