The wasps were in more than just Qarn, but I think Qarn was the first one to introduce them. Qarn also introduced the "kill mobs on specific locations" thing which never got done again.
The level 40 guildhest "ward up" introduced enemies that had to die at roughly the same time (a mechanic that was, iirc, also never revisited)
And the Sil’dihn Subterrane had a puzzle where, when you killed a group of enemies in specific order, a special path was revealed.
Trash mobs can be more than just hp sponge obstacles, and CS3 has proven that they know how, too. They just need to be a bit more confident and don't let naysayers shun them away from doing new things occasionally.



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). Make some of these path changing, like you enter the cave to see gunpowder trails- you notice and or already know that in some rooms that the slimes die in fire... Hmm. Leads to a mini-boss with the chance to either drop double boss chest (kill the final boss get double treasure), a unique chest with guaranteed minion / card / music (each person, game will bias to something you DON'T have), or add 25% bonus to the rewards of the run.





