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  1. #17
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Just for further explanations:

    Wonder: is basically adding 2 type of event that could be cause by a player (which exist in variant dungeons) and other events happened randomly, different routes that changes the experience (no more illusion of choice).

    Fear: rouge-lite/like is a game genre substance of RPG genre watch this video to explain: https://www.youtube.com/watch?v=RERyFXXHjsU I would explain it in short give dungeons sense of danger

    Treasure: If loot is valuable people will queue many times a week maybe days to just enjoy content that reward them for exploring and giving content a hard shake.

    People who enjoy Rolette mainly want to dungeons to be as braindead as possible, I don't see the benefit of it tbh, if the game balanced because of a problem that devs create which is Rolette I believe there should be an another solution to increase player engagements without making content braindead

    I would like to see "easy mode" for dungeons with trust for people who just want to skip content for story and playing with other 3 players online will give higher value items and points for people who want the "true dungeon experience".
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    Last edited by BabyYoda; 01-16-2025 at 04:31 AM.