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  1. #361
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,417
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Y'all gotta remember there were half as many jobs back then as there are now. Mechanics that were handled by the BRD in ARR turned into phys ranged mechanics when MCH was added, turned into ranged mechanics as the rest of the ranged jobs were added And players got better at playing casters as well as the developers got better at designing casters. The bell has been rung.
    (1)

  2. #362
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,209
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mallleable View Post
    Y'all gotta remember there were half as many jobs back then as there are now. Mechanics that were handled by the BRD in ARR turned into phys ranged mechanics when MCH was added, turned into ranged mechanics as the rest of the ranged jobs were added And players got better at playing casters as well as the developers got better at designing casters. The bell has been rung.
    I mean in the nicest way possible I don’t care that adding more jobs makes their job of unique fights harder because constantly adding new jobs is their own self inflicted rule

    If they can’t maintain quality between all the jobs then there is too many jobs it’s a simple as that
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #363
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Changing the fight design doesn't alter the fact that PCT is fundamentally overpowered. It just becomes more overpowered or less overpowered depending on whether the fight favors burst/downtime or not.

    I agree that they're wasting their time adding new jobs if they have one job dominate the others like this. They need a fresh job design team at this point.
    (4)

  4. #364
    Player
    Shyxx's Avatar
    Join Date
    Jun 2022
    Posts
    40
    Character
    Remi Valentine
    World
    Sagittarius
    Main Class
    Archer Lv 25
    Picto isn't just OP in Ultimate and Savage, whenever I get one in dungeon of any level for example I know the mobs are just going to melt. Here are the speed statistics for endgame dungeons:

    https://www.fflogs.com/zone/statistics/57
    (2)

  5. #365
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,478
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Realfoxy View Post
    A reversion to earlier designs where you are a lot more fixed in position could mean a greater reliance on begging for caster relative strats. Which is great fun in a static, it's fun planning around that kind of constraint, but doesn't play as well in PF.

    I've always maintained that in ShB and Endwalker, 100% casting uptime has always been in your own hands. I'm not sure I'd like a raid tier where that isn't the case.
    I don't recall many "adjust to the caster" problems before ShB/EW personally, but perhaps there is specific cases I just don't remember about. There has always been cases where trying to accomodate the caster better has been a thing (and every time far from mandatory), and it's not been any different since forever. The whole difference isn't about accommodating the caster, it's what you're busy doing as a caster. Today casters spend 80% of their time caring about how to keep casting while dancing. In spite of their total lack of mobility, casters of yesterdays barely cared about that. It wasn't just what pve was about. Just look at HW BRD or MCH, which were actually less mobile than any modern job. They rarely had problems about moving either, because it was just rarely a concern.

    Casting uptime has always been in your own hands.
    (0)

  6. #366
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,993
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean in the nicest way possible I don’t care that adding more jobs makes their job of unique fights harder because constantly adding new jobs is their own self inflicted rule

    If they can’t maintain quality between all the jobs then there is too many jobs it’s a simple as that
    Yeah plus frankly I want better jobs, not more jobs.

    We got so many jobs, but they're so similar and so shallow in their gameplay. They ought to go 1-2 expansions without new jobs, instead focus on 2-3 total reworks each major patch until they're done with all of them!
    (1)

  7. #367
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    937
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    honestly I wouldn't mind if they stop adding job and just focus on what we have make more skills more difference the more they keep adding the more they look like each other really with just the weapon and main mechanic nothing else really change
    (0)

  8. #368
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,165
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    honestly I wouldn't mind if they stop adding job and just focus on what we have make more skills more difference the more they keep adding the more they look like each other really with just the weapon and main mechanic nothing else really change
    Yeah I've said it for a while myself that there is enough different jobs already. Rather spend time to make them play more uniquely and break the 2 minute meta.
    (0)

  9. #369
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,524
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shyxx View Post
    Picto isn't just OP in Ultimate and Savage, whenever I get one in dungeon of any level for example I know the mobs are just going to melt. Here are the speed statistics for endgame dungeons:

    https://www.fflogs.com/zone/statistics/57
    The job's also really good in dungeons because there's downtime between packs and bosses. It's pretty much the exact same reason it's so strong in Ultimates
    (1)

  10. #370
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,478
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Ninja is good in dungeons because they're downtime to reset ninjutsu.
    PCT is outright broken in dungeons.
    (3)

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