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  1. #31
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    312
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by Valence View Post
    Ah here we go... where do you set the bar on minimum performance then? What is underperforming? What metric will you use?

    This is a rabbit hole you probably don't want to get into.
    I don't really see the point getting into details since SE will ignore our voices anyway, but you could expect a player to do as much damage as their full rotation would do to a striking dummy for, let's say, three times. Or they make at least one kill. Or they occupy at least one node. That being said, bare minimum should also result in minimal rewards.
    (1)

  2. #32
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Daralii View Post
    I've had plenty of FL and CC matches where people are out and doing what they're theoretically supposed to be doing except for using either of those two buttons. I don't get it, but it happens.
    It does indeed. Don't both recup and the elixir get dumped on your hotbar when you switch jobs in the wolves den? Like, I think you have to actively ignore the buttons or remove them.
    (0)

  3. #33
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    This is it, really. Same reason they're terrified of increasing the tome cap in odd patches or unlocking Savage earlier. Once they do, it's not something they can backpedal on without massive backlash.
    The difference is they explicitly said the PvP series rewards would be obtainable later on, while they have never promised a tome cap increase/earlier savage unlock.
    (2)

  4. 01-12-2025 01:18 AM

  5. #34
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    756
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    I just stopped doing PvP for the series rewards. YoshiP said the rewards would also be available at a later date through other means but that clearly hasn't happened and at this point I don't think it ever will.

    Even just doing Frontlines once a day annoys me. Jobs are very imbalanced for that mode it's just stupid. A handful of jobs just faceroll in this mode and if you don't play one you cripple your ability to be useful.

    Yes, I know jobs are balanced for CC.
    (1)

  6. #35
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    While there are definitely issues with both the rewards system and the series rewards themselves, I don’t think the idea behind series rewards is bad by itself. I appreciate that they’re at least trying* to give the content some longevity lol. Like they’ve actively tried* doing things to entice people to start trying* / continue playing the content, which is more than can be said for many other things in FFXIV right now.

    But yeah, more rewards for trophy crystals and wolf marks would also very much be appreciated lol.

    There’s been a couple times where at one point I was buying and immediately discarding stuff just to get the crystals from series rank rewards so it could progress. Please yoship, I don’t want any more crystals! Just give me the mount/minion/‘the one good reward’ lol.

    * Addendum: ‘trying’ but not necessarily succeeding either lol.
    (2)
    Last edited by Connor; 01-12-2025 at 09:19 AM.

  7. #36
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Funny thing is, I think it's reasonable to have these series be things you select/choose to work towards without feeling pressured to do it or else it permanently goes away....

    Surely FFXIV is a game that respects your time...right?
    We have layered RNG, Weekly/daily Lockouts, Extreme Mount (recolors with different vfx) grinds with 9 months on buying said mount, FOMO series...
    I genuinely wonder if people are having fun with these systems...?
    (3)

  8. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,252
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by yesnt View Post
    I don't really see the point getting into details since SE will ignore our voices anyway, but you could expect a player to do as much damage as their full rotation would do to a striking dummy for, let's say, three times. Or they make at least one kill. Or they occupy at least one node. That being said, bare minimum should also result in minimal rewards.
    What purpose would it even serve? Your damage floor is ridiculously low and would only remove players that do 0 damage, which is a unicorn. Go too high however and you'd just be gatekeeping.
    At least one kill would affect half the job roster if not more in CC. You don't always net a single kill in CC, especially as specific jobs like SCH, but even then, it's tied to luck, it's a team game and not a solo game, if a game only nets 3-4 kills, then who eats the bullet? And if you're on the losing side and your team nets 0 or 1 kill, who eats the bullet? Makes zero sense for CC, and even for FL I'm not even sure due to certain support jobs, again.
    Occupying one node would leave 80% of the alliance eating the bullet and you'd see everybody literally rushing objectives with no regard for the actual pvp to ensure they're the first one to cap an objective. People would mald constantly in alliance or party chat because it would turn into a first come first serve clown fiesta.

    That's why this is a rabbit hole and usually coming from extremely misinformed opinions.
    (1)

  9. #38
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    What purpose would it even serve? Your damage floor is ridiculously low and would only remove players that do 0 damage, which is a unicorn. Go too high however and you'd just be gatekeeping.
    At least one kill would affect half the job roster if not more in CC. You don't always net a single kill in CC, especially as specific jobs like SCH, but even then, it's tied to luck, it's a team game and not a solo game, if a game only nets 3-4 kills, then who eats the bullet? And if you're on the losing side and your team nets 0 or 1 kill, who eats the bullet? Makes zero sense for CC, and even for FL I'm not even sure due to certain support jobs, again.
    Occupying one node would leave 80% of the alliance eating the bullet and you'd see everybody literally rushing objectives with no regard for the actual pvp to ensure they're the first one to cap an objective. People would mald constantly in alliance or party chat because it would turn into a first come first serve clown fiesta.

    That's why this is a rabbit hole and usually coming from extremely misinformed opinions.
    I think the idea would be that there are a number of thresholds and meeting just one would avoid a penalty. I don't think capping nodes in Onsal/Seal should be used because there's already a problem with people sitting on nodes as far from the action as possible. Interestingly, there was a thread ages ago of someone picking up a suspension for engaging in precisely this playstyle.

    A different approach might be to base threshold on button clicks for skills requiring targets, along with self-restoration of health. If someone does not engage the enemy, or fails to attempt to defend themselves, they are not PvPing.

    This works less well on Shatter for obvious reasons, which to me is an illustration of why that map is garbage in the first place.
    (3)

  10. 01-13-2025 09:24 AM

  11. #39
    Player
    Buttobi's Avatar
    Join Date
    Aug 2019
    Posts
    65
    Character
    Buttobi Kattobi
    World
    Lich
    Main Class
    Arcanist Lv 100
    I agree with Aidorouge. Punishing people for perceived bad performance is a slippery slope that can end up getting a lot of false positives. We can not say for sure how it would end up in practice but there is a big chance a lot of newbies who are just learning the pvp will not be able to get rewards at all. On the other hand I do think there needs to be a better system in place that deals with people who actually got 0's across the board cause even the worst player has some stats to speak of. The only thing that can really solve this is players reporting them and letting the GM's moderate it better.
    (2)

  12. #40
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Buttobi View Post
    I agree with Aidorouge. Punishing people for perceived bad performance is a slippery slope that can end up getting a lot of false positives. We can not say for sure how it would end up in practice but there is a big chance a lot of newbies who are just learning the pvp will not be able to get rewards at all. On the other hand I do think there needs to be a better system in place that deals with people who actually got 0's across the board cause even the worst player has some stats to speak of. The only thing that can really solve this is players reporting them and letting the GM's moderate it better.
    Reporting is one approach, as is vote-kicking, and if both could be simplified it'd help. The last game I played someone called out a player for roosting in the spawn point, and the player replied "I'm just here for the coffer." I'd suggest the current system isn't working when players will reveal in chat they are breaking ToS while giving a big FU to their team-mates who are trying to win.

    IMO there's a large and noticeable difference between people who are new/poor at the mode, and those that are willfully choosing not to engage at all.

    It's bizarre to me that in PvE players worry about suggesting to players ways they might handle a situation better, whereas in PvP it is apparently normal to announce you're griefing your own team, thereby breaking ToS.
    (2)
    Last edited by Mawlzy; 01-13-2025 at 07:23 PM.

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