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  1. #1
    Player
    Valence's Avatar
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    Oct 2018
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    4,212
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Ah here we go... where do you set the bar on minimum performance then? What is underperforming? What metric will you use?

    This is a rabbit hole you probably don't want to get into.
    (0)

  2. #2
    Player Mawlzy's Avatar
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    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Ah here we go... where do you set the bar on minimum performance then? What is underperforming? What metric will you use?

    This is a rabbit hole you probably don't want to get into.
    I think 0HP restored would be a simple one. But yeah I understand the issues with job-to-job variations.
    (2)

  3. #3
    Player
    Daralii's Avatar
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    Jul 2015
    Posts
    3,037
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    I think 0HP restored would be a simple one. But yeah I understand the issues with job-to-job variations.
    There are a lot of people that seem to genuinely not know that Recuperate and elixirs exist and are determined to not learn that they do.
    (1)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Daralii View Post
    There are a lot of people that seem to genuinely not know that Recuperate and elixirs exist and are determined to not learn that they do.
    Not sure if it's don't know or don't care. If you're hiding behind a rock I guess you don't need anything on your hotbars. But yeah it's super frustrating.
    (0)

  5. #5
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
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    3,037
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    Not sure if it's don't know or don't care. If you're hiding behind a rock I guess you don't need anything on your hotbars. But yeah it's super frustrating.
    I've had plenty of FL and CC matches where people are out and doing what they're theoretically supposed to be doing except for using either of those two buttons. I don't get it, but it happens.
    (0)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Daralii View Post
    I've had plenty of FL and CC matches where people are out and doing what they're theoretically supposed to be doing except for using either of those two buttons. I don't get it, but it happens.
    It does indeed. Don't both recup and the elixir get dumped on your hotbar when you switch jobs in the wolves den? Like, I think you have to actively ignore the buttons or remove them.
    (0)

  7. #7
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    308
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by Valence View Post
    Ah here we go... where do you set the bar on minimum performance then? What is underperforming? What metric will you use?

    This is a rabbit hole you probably don't want to get into.
    I don't really see the point getting into details since SE will ignore our voices anyway, but you could expect a player to do as much damage as their full rotation would do to a striking dummy for, let's say, three times. Or they make at least one kill. Or they occupy at least one node. That being said, bare minimum should also result in minimal rewards.
    (1)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,212
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by yesnt View Post
    I don't really see the point getting into details since SE will ignore our voices anyway, but you could expect a player to do as much damage as their full rotation would do to a striking dummy for, let's say, three times. Or they make at least one kill. Or they occupy at least one node. That being said, bare minimum should also result in minimal rewards.
    What purpose would it even serve? Your damage floor is ridiculously low and would only remove players that do 0 damage, which is a unicorn. Go too high however and you'd just be gatekeeping.
    At least one kill would affect half the job roster if not more in CC. You don't always net a single kill in CC, especially as specific jobs like SCH, but even then, it's tied to luck, it's a team game and not a solo game, if a game only nets 3-4 kills, then who eats the bullet? And if you're on the losing side and your team nets 0 or 1 kill, who eats the bullet? Makes zero sense for CC, and even for FL I'm not even sure due to certain support jobs, again.
    Occupying one node would leave 80% of the alliance eating the bullet and you'd see everybody literally rushing objectives with no regard for the actual pvp to ensure they're the first one to cap an objective. People would mald constantly in alliance or party chat because it would turn into a first come first serve clown fiesta.

    That's why this is a rabbit hole and usually coming from extremely misinformed opinions.
    (1)

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    What purpose would it even serve? Your damage floor is ridiculously low and would only remove players that do 0 damage, which is a unicorn. Go too high however and you'd just be gatekeeping.
    At least one kill would affect half the job roster if not more in CC. You don't always net a single kill in CC, especially as specific jobs like SCH, but even then, it's tied to luck, it's a team game and not a solo game, if a game only nets 3-4 kills, then who eats the bullet? And if you're on the losing side and your team nets 0 or 1 kill, who eats the bullet? Makes zero sense for CC, and even for FL I'm not even sure due to certain support jobs, again.
    Occupying one node would leave 80% of the alliance eating the bullet and you'd see everybody literally rushing objectives with no regard for the actual pvp to ensure they're the first one to cap an objective. People would mald constantly in alliance or party chat because it would turn into a first come first serve clown fiesta.

    That's why this is a rabbit hole and usually coming from extremely misinformed opinions.
    I think the idea would be that there are a number of thresholds and meeting just one would avoid a penalty. I don't think capping nodes in Onsal/Seal should be used because there's already a problem with people sitting on nodes as far from the action as possible. Interestingly, there was a thread ages ago of someone picking up a suspension for engaging in precisely this playstyle.

    A different approach might be to base threshold on button clicks for skills requiring targets, along with self-restoration of health. If someone does not engage the enemy, or fails to attempt to defend themselves, they are not PvPing.

    This works less well on Shatter for obvious reasons, which to me is an illustration of why that map is garbage in the first place.
    (3)

  10. 01-13-2025 09:24 AM

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