
Originally Posted by
TemporalFruitsAndVeggies
I'm so tired of seeing this take. Progression raiding is a hardcore MMORPG activity, full stop, because it has a very high ratio of total time investment vs. time the content takes to execute effectively (e.g., many savage raiders have likely spent at least 10 hours progging a 10-minute fight, giving it a ratio of 60:1, whereas a dungeon boss that you kill on the first try has a ratio of 1:1). "Midcore content" is a term I hear pretty much exclusively from FFXIV players (try googling "midcore content" in quotes and note that virtually every single result is from an FFXIV forum or subreddit) who:
1. Want to keep playing FFXIV
2. Don't want to raid
3. Don't like the game's casual content
The objective conclusion to draw at the moment is "this game isn't for you, unfortunately." That's a crap conclusion to draw, and I wish it weren't the case, because I'd love to see more lower-intensity, longer-form content in this game, but they just aren't making it.
People use the high clear rates of Savage to argue that Savage is midcore content, but I'd argue they're drawing the wrong conclusion. I would argue that that data indicates that the game's player base is trending more and more hardcore, since that's who the non-story content has obviously been catering to for several years now. Is it really a big surprise that, if all you put out as end-game content is progression raiding content, your player base will trend towards progression raiders?