Did you not watch the video? Yoshi P's mindset is that he does not want to leave any players behind by having them struggle, so he ensures that Final Fantasy XIV and Final Fantasy XVI are incredibly simple on a gameplay standpoint, which makes the game themselves feel incredibly shallow and it shows. There's a pattern with how Yoshi P approached game design that does become evident in other projects that he is a part of (that being XVI). Because Final Fantasy XVI gearing system is completely shallow and pointless. There's like a lack of options, but it gives you the illusion that there is when there really isn't. Yoshi P may just be a producer of XVI, but he does have a HUGE influence on how its designed.
I'm pretty sure that a good majority of players are fed up with Yoshi P choosing to not innovate the recent games he's been part of, and they really do want more innovation with a game that has now felt outdated for many years. But we're just not getting it. Yet, when we criticise Yoshi P, the people who are so emotionally attached to Yoshi P do not take it well, and they start chucking a tantrum. But the thing is, Yoshi P works for a company, and these company are not your friends, yet people treat them like they are due to one sole person. If they refuse to innovate FFXIV same old basic formula, then there is nothing people can look forward to, given that the writing of the game has gone to complete trash with the evidence of Dawntrail. So what is going to keep the average player coming back now?
So yes, the title is justified.
tl;dr: Yoshi P should be fairly held accountable for the stagnation of his game design philosophy, and no one should defend bad game design choices out of emotional attachment, especially when you are a paying customer for a live service. You are not a friend of Square Enix just because you think Yoshi P's your friend.


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