That's interesting. From a plot point of view I didn't think it made any sense at all, and seemed very much grafted in to the MSQ as an afterthought.On the other hand the complete lack of ability to put difficulty in anything also artificially constrains design
Remember how people lost their shit at in from the cold because it actually required you to do something? Even though it was literally by a country mile the best designed solo duty from a storytelling perspective
If the entire MSQ has to be like the mitten from SpongeBob then you are artificially restricting how gameplay and storytelling can interact like they do with something like in from the cold; which we can see where there is nothing of similar quality in DT’s very limited solo duties
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