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  1. #361
    Player
    NamiRocket's Avatar
    Join Date
    Mar 2023
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Nami Fhaeroa
    World
    Balmung
    Main Class
    Arcanist Lv 12
    Quote Originally Posted by Supersnow845 View Post
    You can barely play this as an MMO but nor can you really play this as a standalone FF title in the series
    I don't disagree with this, to be fair. It's an MMORPG, despite people's claims that it's not or that it's merely a standard Final Fantasy game masquerading as an MMORPG, but it definitely does not give you the wealth of things to do (outside of raid content) that other MMORPGs often do. At least not from one patch to the next.
    (2)

  2. #362
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aidorouge View Post
    Besides, the hardcore playerbase has it made it abundantly clear, especially with Chaotic, that they hold such casuals in complete and utter disgust and don't want such players in "their" game anyway, so might as well just let them have it then, let them hold the game up on their own instead of expecting others to keep it running for them while being spat on by community and developer alike.
    Huh? Where does this come from? Chaotic is not as newcomer-friendly as Extreme is, but it's still a comparatively forgiving fight because the DPS requirement is so insanely low. It means for example a newcomer healer can focus fully on healing, or anybody can pay a lot of focus on the mechanics. And now that we're past week 1 tactics and stuff like HealersOut is a tactic, which makes this even more relaxed, it really isn't that problematic a fight any more?

    What makes you think Chaotic is meant only for the truly hardcore? That'd be Ultimates, no?
    (2)

  3. #363
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurhz View Post
    You can say they get a few pieces of content 'exclusive' to them, but really that's not even the point. The replay and longevity value of the overlapping content is significantly different. In the same vein that releasing casual content like large-scale raids benefits a lot more players than just casual folk. It still has several pieces of content behind it which are pretty good incentive to anyone seeking a challenge.
    So erm... I dread to ask, but what would, in your opinion, add "longevity" to normal raids?
    (1)

  4. #364
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kaurhz View Post
    The problem is, is that the replay value between both pieces of content are not nearly the same. Like, you can't really sit there with a straight face for example and say Normal mode MSQ trials offer the same replay value and longevity as an Extreme, which has many people replaying that a great deal of times times for a mount, or more if they are unlucky and don't want to wait 4 months. Same thing with Normal raids, the gear is invalidated the same second it releases. Why do you have weekly gated normal mode gear with equivalent item level to crafted DoW/M gear which is significantly easier to obtain. Same thing with Alliance Raid and augmented crafted.

    You can say they get a few pieces of content 'exclusive' to them, but really that's not even the point. The replay and longevity value of the overlapping content is significantly different. In the same vein that releasing casual content like large-scale raids benefits a lot more players than just casual folk. It still has several pieces of content behind it which are pretty good incentive to anyone seeking a challenge.

    It's 50-50, in the grand scheme of things, and ultimately they have a bad content pipeline. Now, I don't know exactly whether you're defending that pipeline or just replying to OP, but it's absolutely absurd for both casual players and raiders alike.
    I mean the fact that the normal easy stuff they keep releasing is bad has nothing to do with raiding. That's a separate problem we're discussing here, here we're discussing on whenever casual people are "left with the crumbs" which is not true, and i'll try and explain it responding to Ezraa here:

    Quote Originally Posted by Erzaa View Post
    Snip
    Here's where the hardcore - casual dichotomy falls apart. Because raiding content is made to last because it's challenging, but normal content isn't made for people who want to endlessly spend time in FFXIV, It's literally made for people who play this game CASUALLY. As in once or twice a week.

    You exhausting every single piece of content from Golden Saucer to Blue Mage to Eureka, are not playing this game casually. Hell, you're more hardcore than I am.
    (3)

  5. #365
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,591
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Carighan View Post
    So erm... I dread to ask, but what would, in your opinion, add "longevity" to normal raids?
    Well for starters the gear not being near enough immediately invalidated by crafted gear would be a pretty good start. Why am I going to do a Normal Mode raid more than once if crafted is of the same Item Level and substantially easier to obtain? The gear expense is roulette Gil. For me personally I can fully outfit a class before I've even finished doing a weekly reclear, so why would I bother? Now, if normal raid gear was +10 of it (so equivalent to non-augment Tomestone), then the incentive to actually rerun it would be there. Same thing with Alliance Raid gear, that should be equivalent to actual raid and augmented tomestone.
    (5)

  6. #366
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Make friends, join discords where the purpose is recruitment, find like-minded individuals to accomplish a shared goal. These are basic social skills.
    I giggled.

    Static? Where I must apply like a job? With curriculum, interview and all? To be even more judged by toxic hardcore players?

    Discord? Where hardcore players can speak their minds without limits and be as toxic as they want without risk being banned?

    Any other suggestion?
    (6)

  7. #367
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Kaurhz View Post
    Well for starters the gear not being near enough immediately invalidated by crafted gear would be a pretty good start. Why am I going to do a Normal Mode raid more than once if crafted is of the same Item Level and substantially easier to obtain? The gear expense is roulette Gil. For me personally I can fully outfit a class before I've even finished doing a weekly reclear, so why would I bother? Now, if normal raid gear was +10 of it (so equivalent to non-augment Tomestone), then the incentive to actually rerun it would be there. Same thing with Alliance Raid gear, that should be equivalent to actual raid and augmented tomestone.
    Agreed,
    There are 1,000 awesome things that you could give crafters to do that would still sell like hotcakes.
    In fact no infinite!
    Why do they have to 'tie' craftining into the battle content gear.
    Because the crafting really is essential to savage at the end of the day.
    Heck they could allow crafters to craft gear upgrade materials that allow dieing of gear.
    There are even other crafted upgrade materials you could let crafters make that would mean crafting and scalpers are no longer an obstace to gearing, but rather the 'ulimate' requirement to gearing.
    Give the crafters something that is the best and the essense of the the current expansion.
    There are other options I haven't imagined, but the opportunities are endless.
    I ran the normal loads. (I couldn't afford crafted gear and all the melds to make it worthwhile.)
    This is software, nothing is set in stone, things can change.
    You open up the path to higher end content, and just 'enjoying' crafting at your own pace.
    (2)

  8. 01-07-2025 01:38 AM

  9. #368
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,591
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gurgeh View Post
    Agreed,
    There are 1,000 awesome things that you could give crafters to do that would still sell like hotcakes.
    In fact no infinite!
    Why do they have to 'tie' craftining into the battle content gear.
    Because the crafting really is essential to savage at the end of the day.
    Heck they could allow crafters to craft gear upgrade materials that allow dieing of gear.
    There are even other crafted upgrade materials you could let crafters make that would mean crafting and scalpers are an obstace to gearing, but rather the 'ulimate' requirement to gearing.
    Give the crafters something that is the best and the essense of the the current expansion.
    There are other options I haven't imagined, but the opportunities are endless.
    I ran the normal loads. (I couldn't afford crafted gear and all the melds to make it worthwhile.)
    This is software, nothing is set in stone, things can change.
    You open up the path to higher end content, and just 'enjoying' crafting at your own pace.
    Tying crafted in with battle is healthy and I 100% think it's good, and I think it should be tied in more, like the old days where you had to craft items for your relic. Or heaven forbid actually communicate with other people if you needed another method to obtain it.

    I just in general find it a really dumb idea that you have a weekly gated gearing method that is released at the same time as crafted, which is substantially easier to obtain, and isn't locked behind any form of weekly time gate. It used to matter when being a crafter was actually a demanding way to play the game, and not something you could just do at a whim. Why am I going to bother doing Normal outside of the 1-time completion when there's already an ungated handout?
    (3)

  10. #369
    Player
    LateNightSuki's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Juno Starstone
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by miraidensetsu View Post
    I giggled.

    Static? Where I must apply like a job? With curriculum, interview and all? To be even more judged by toxic hardcore players?

    Discord? Where hardcore players can speak their minds without limits and be as toxic as they want without risk being banned?

    Any other suggestion?
    Oh, I genuinely thought this was a joke for a second due to the sheer absurdity but you're actually serious aren't you?

    Very telling that you haven't applied to many statics, if you've even done it once lmao.
    (7)

  11. #370
    Player
    NamiRocket's Avatar
    Join Date
    Mar 2023
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Nami Fhaeroa
    World
    Balmung
    Main Class
    Arcanist Lv 12
    Quote Originally Posted by miraidensetsu View Post
    I giggled.

    Static? Where I must apply like a job? With curriculum, interview and all? To be even more judged by toxic hardcore players?

    Discord? Where hardcore players can speak their minds without limits and be as toxic as they want without risk being banned?

    Any other suggestion?
    You forgot the "basic social skills" part. I'd start there.
    (7)

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