Quote Originally Posted by Eraden View Post
Mao thinkings this one times where Mao respectfully disagrees with Sune. Mao believes DDR-style fights objectively bad. If no randomness to fights, then fights has very little replay value. If point of fight is for everyones to dance around like frogs to specific beat, then such environment creates pressure to redesign jobs to conform to fights. Jobs become more samey. Only good reason to use DDR-style fights, from company perspective, is that thems easier to code because is no need to worry abouts all the permutations that random elements would bring. This, in Mao opinion, is why DDR-style being applied to all boss fights in dungeons, trials and raids. Is make things cheaper for SE.
I'll say that I probably left unsaid other parts of the problem, which in my opinion informs other action games that are primarily designed around dodging and parrying, like idk, Nier automata. Does it make them bad? Not really, because they do not face the issues you yourself brought up. They're built from the ground up to be those types of games from the get go.

XIV tries to be something it is not and can hardly achieve to be for the reasons you said. In a vacuum their DDR model works but it proves so poor for what a MMO is supposed to be that it becomes a problem.