Quote Originally Posted by Realfoxy View Post
OK in this thread I keep seeing people refer to "DDR fight design" and fight being hostile to casters, but I really don't think that's been the case throughout Endwalker or Dawntrail so far, with only a very small list of exceptions:

- P7S purgation I'll accept as being caster hostile, mainly because by the time you finish it you're completely out of movement tools and then you still have to handle chasing AOEs and the harvest mechanics.

- Endsinger EX was pretty rough on BLM at the time, but I'm OK with that because it's an Extreme trial. The fight's greater sin is that it's kinda boring. As an aside, Barbariccia EX was fast paced and reactive, but was very doable on BLM and very fun to handle. More of that kind of fight please!

- TOP P6 was probably the hardest fight for BLM in the entire game at the time of release, but we had nonstandard to handle it at the time and part of the problem was locking BLM into a caster LB3. Also forgivable since it's only one phase in an ultimate fight.

- Dawntrail release BLM was pretty awful, but as soon as Ice Paradox returned the job was functional from a movement standpoint. And from that same view instant despair was an unnecessary change (though it did give us nonstandard back, thanks SE).


I can't speak for the RDM playerbase but I don't recall them being particularly mad about any particular fight. Anyway, the point is that modern caster kits have the movement tools they need.

And while I'm sympathetic to people that want to return to Shadowbringers or Stormblood fight design (and ShB/SB class design to go with it), I don't think SE can put the genie back in the bottle and reverse course so drastically. Especially when you consider that reverting classes like that would make legacy ultimate content harder.
It’s because by wider MMO standards and even compared to old 14 our casters are ridiculously mobile already

Try to put SB BLM into modern fight design and this becomes more noticeable, it feels like a lot of fights aren’t caster hostile because we have so many tools that allow for movement that it doesn’t come into play. But a lot of people don’t want their casters to be so mobile, that’s part of the problem