Quote Originally Posted by Supersnow845 View Post
“Clinging to old ways”

My brother in Christ it’s an MMO, do you understand what those three words stand for

It’s like walking into a pizza place and wondering why they only make pizza and declaring it’s because “they’ve always done it this way”
I definitely don't know what MMO stands for, you're right. I always just assumed it was games for Moms, just spelled wrong, but thanks to your post I've learned that was incorrect!

I mean, I think. You didn't really clarify.

But I do think there are at least a couple of steps in your analogy you're missing to make that an equivalent example.

For example: does this pizza place also make you share 7 slices of your 8 slice pizza with 7 random strangers who react angrily to you "doing it wrong" before taking a vote to kick you out of the place?

Does the pizza parlor require that I wear 8 seperate pieces of clothing and accessories of a minimum quality before I can step inside?

If I approach the pizza parlor with my wife for a date, will it tell me that I can eat the pizza alone OR with 7 strangers, but not JUST with my wife?

I think a pizza parlor set up to follow MMO requirements would probably only have a 1-star rating on Yelp, that's for sure.

...

...what were we talking about, again..?

Right. Yeah. So - yes. I think that encouraging the introduction of quality-of-life features is more important than going with "it's always been this way before." Bear in mind that I'll be prepared to accept that this is your genuine stance ONLY if you're still angrily holding a candle for 1.0's "anima" system, where you couldn't really play the game meaningfully any more once you ran out.

Which, if so - I mean, way to hold to your convictions, my friend!

But I'd like to think that maybe you can agree that some things that are "staples of the genre" can actually be bad, or un-fun, and - if not outright removed - alternatives can be offered for people who won't otherwise interact with those systems in their current forms anyway.