Incredibly ironic post considering there's literally an entire thread advocating for a casual player strike because they aren't getting as much content as they want.
Incredibly ironic post considering there's literally an entire thread advocating for a casual player strike because they aren't getting as much content as they want.
I don’t think trying to pretend like casual players are wrong for thinking they haven’t been given enough content since 6.0 is the right move hereIncredibly ironic post considering there's literally an entire thread advocating for a casual player strike because they aren't getting as much content as they want.
I agree if people won’t try CAR and won’t buy it at (now) 6 million they shouldn’t feel entitled to the hair but the problem of a lack of casual or long form content is real and a serious problem the game is having and “just play savage it’s right there” isn’t the answer to that problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Well this reply was a heck of a ride.
I understand what "the point of a game" is, I promise you.
You sure do seem to be making a lot of strangely aggressive assumptions.
Is putting things on sale to people who want said things and who have the money for said things bad? Do you also get angry at the people running the supermarket because they're selling milk to people who don't have the time to fully immerse themselves in dairy farm culture? How about people wearing a Chicago Bulls jersey when they weren't actually a member of the team?
The point of games is the nebulous "to have fun," and "fun" means different things to different people. For you it sounds as if it's maybe raiding to get BiS gear. But for some people it's going to be "my character looks cool." If I can get the fun I want out of a game I play for 5 extra bucks I have, who cares? You care? You probably shouldn't.
So when we get to the point of the conversation where "video game culture is lived in" and I'm buying my video game Mariah Carey Christmas outfit in Fortnite because I think it'll be hilarious and make my buddies laugh - what part of that is not "the culture"? Am I supposed to report my planned in-game purchases to some sort of Twitch channel arbitration committe beforehand so I know if it's culturally-approved? Will Ninja suddenly appear and remove my graphics card if I buy the wrong hat or something?
Look, bud, I don't know what to tell you - for some people dropping ten bucks to get the shape of their horns correct is the pinnacle of entertainment that they want this weekend. Agrily telling them how wrong they are to be having fun their way is never gonna go well.
I didn't say that was happening to me. But we all know it happens.
I once had a buddy in an MMO going off about his friend's wife as being "useless" and "an idiot" because she was messing up their progression by not gearing her stats right, and that was enough for me.
All she wanted to do was see the end of the story.
One of the people in that story was being a jerk. And I'll bet you and I would pick different people.
Joke's on you. I was voted "most likely to be wise" in all three of my repeating-my-last-year-of-high-school yearbooks.
I keep hoping for two things from trusts: trials/raids required for story progression, and the ability to just have non-player slots filled in with NPCs so my wife and I can slog through whatever content we'd like together without needing to feel like we're klutzing it up for everyone else.That's kinda why I wouldn't mind Trusts for Trials & Raids, because at least I got to see the story even if the rewards were minimal/zero, and if I DID want to do the "proper" version for the full/any rewards, at least I know what I'm in for that a guide or video can't do because doing is better than showing sometimes ...BUT that would require redoing said Trials & Raids to be doable by NPCs, and absolutely nobody wants that apparently (which is understandable)
Clinging to the multiplayer side of things being necessary is feeling more and more like one of those "because that's how it's ALWAYS been!" types of arguments. This game's 10 years old. The genre itself is, what... 40, 50 years old? It's probably okay to provide more options by now without The King of Multiplayer Video Games getting angry about it.
“Clinging to old ways”I keep hoping for two things from trusts: trials/raids required for story progression, and the ability to just have non-player slots filled in with NPCs so my wife and I can slog through whatever content we'd like together without needing to feel like we're klutzing it up for everyone else.
Clinging to the multiplayer side of things being necessary is feeling more and more like one of those "because that's how it's ALWAYS been!" types of arguments. This game's 10 years old. The genre itself is, what... 40, 50 years old? It's probably okay to provide more options by now without The King of Multiplayer Video Games getting angry about it.
My brother in Christ it’s an MMO, do you understand what those three words stand for
It’s like walking into a pizza place and wondering why they only make pizza and declaring it’s because “they’ve always done it this way”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Probably pointless relitigating what "MMO" actually means, what it should mean, and what it could mean. That said, the evolution of the genre has seen the practical definition move away from "group content" to an increasing amount of "solo content in a world of other players." Many couples have requested the ability to play together and have the light party filled by NPCs. It has no negative impact on anyone else.
This is why many of us find content requiring statics and party finder to be quaint.
In a game like 14 how would moving to “solo in a world of other players” maintain any semblance of interaction. The player economy is useless in this game, if content can be done solo it’s always more efficient to do it soloProbably pointless relitigating what "MMO" actually means, what it should mean, and what it could mean. That said, the evolution of the genre has seen the practical definition move away from "group content" to an increasing amount of "solo content in a world of other players." Many couples have requested the ability to play together and have the light party filled by NPCs. It has no negative impact on anyone else.
This is why many of us find content requiring statics and party finder to be quaint.
In other games that are more solo friendly than 14 there is still stronger degrees of interaction because either they still force you to interact with the player economy or they still lock meaningful rewards behind group content
Attempting to do a similar thing in 14 would just kill everything instantly as you’d basically be playing solo in a world of dynamic NPC’s because the rest of what makes an MMO interactive has already been ripped out of 14
It’s contrived to say in the 14 forum but if you don’t want to play with other players you may not like them an MMO is not the game for you
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It makes the degree of interaction a choice, thereby appealing to a broader demographic.In a game like 14 how would moving to “solo in a world of other players” maintain any semblance of interaction. The player economy is useless in this game, if content can be done solo it’s always more efficient to do it solo
In other games that are more solo friendly than 14 there is still stronger degrees of interaction because either they still force you to interact with the player economy or they still lock meaningful rewards behind group content
Attempting to do a similar thing in 14 would just kill everything instantly as you’d basically be playing solo in a world of dynamic NPC’s because the rest of what makes an MMO interactive has already been ripped out of 14
It's not something that appeals to me, but a game that includes an active venue scene and (E)RP surely has more than a "semblance of interaction."
There's been some insane takes in this thread lmao
MTX preferable to in game rewards
Crafting macros are cheating
And now people wanting to completely avoid having to play with other people in an MMO
Good grief
If you're genuinely interested, here's Josh Strife Hayes on the topic:
https://youtu.be/AcGezDYNLIU?si=7gK66ZOl7kesG1h2
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