When the majority of your playerbase is casual and turned off by harder dungeons and chaotic raids, I don't believe going "all in" on more of that type of content is wise. The mid-core/hardcore players represent the minority.I don’t know how bad or normal this is nor do I really care if I’m being honest. I have my theories to the why and so on but who knows.
Is it worrying? Right now I wouldn’t say so.
Imo having strong competition and a reason to develop good content is good for these kind of games.
Personally (even though it’s probably the wrong thing to say) I feel kinda relieved?
EW was when Yoshida and co were on a massive high and even if it was deserved after Shb I think they enjoyed a bit too much glory for too long from players and media alike and it showed with the most lacking content expansion called EE (and let’s be honest that was also when the DT story was written).
Maybe losing players and getting criticism for quite a number of things while getting compliments for things like the new dungeon difficulty will push them to get serious again.
Things like chaotic show that they do want to implement new things.
So all in all no I am not worried but am kinda positive that this might be a chance to get back to better times.
It will start to get worrying if they ignore it though.
"The worst foe lies within the self."
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