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  1. #1
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao will gives example of what Mao talkings about earlier with regard to making boss fights has more random elements. So, big bad boss at some point during fight decides to act. Game rolls a dice. On one two or three, Boss calls in some mooks to helps out. On four five or six, Boss decides toss big round boulder at random party member outside of melee range. Can add more funs by tying bonuses to these events. If mooks killed, Boss gets morale debuff. If rock destroyed before rolling outside of arena, players gets bonus Gils because is turn outs that rock was geode filled with precious gems. Each event calls for differents sets of skills and thus can accomodates lots differents jobs. And that just ONE phase of fight. Can be all sorts of random events like that during fight. What other players think? Is Mao idea oks? Personally, Mao would do dungeons likes this overs and overs again without gettings bored.
    (8)

  2. #2
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    590
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eraden View Post
    Mao will gives example of what Mao talkings about earlier with regard to making boss fights has more random elements. So, big bad boss at some point during fight decides to act. Game rolls a dice. On one two or three, Boss calls in some mooks to helps out. On four five or six, Boss decides toss big round boulder at random party member outside of melee range. Can add more funs by tying bonuses to these events. If mooks killed, Boss gets morale debuff. If rock destroyed before rolling outside of arena, players gets bonus Gils because is turn outs that rock was geode filled with precious gems. Each event calls for differents sets of skills and thus can accomodates lots differents jobs. And that just ONE phase of fight. Can be all sorts of random events like that during fight. What other players think? Is Mao idea oks? Personally, Mao would do dungeons likes this overs and overs again without gettings bored.
    Things are scripted now and people are saying it is too hard. You want to add randomness in and think people aren't going to find this harder?
    (0)

  3. #3
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Menriq View Post
    Things are scripted now and people are saying it is too hard. You want to add randomness in and think people aren't going to find this harder?
    YES! Because on flip side can tone down mechanics barfage and give players more times to react to events.
    (9)

  4. #4
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Menriq View Post
    Things are scripted now and people are saying it is too hard. You want to add randomness in and think people aren't going to find this harder?
    Things are this complex specifically because they are scripted - just how the jobs have become much more frictionless to play than a few years ago. Its all part of the desired design. A more randomized approach with simpler mechanics could require different types of skills for players to clear, which may actually be more approachable to some than "hey, learn this powerpoint by heart so we can play the game together."
    (15)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #5
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    590
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ovIm View Post
    Things are this complex specifically because they are scripted - just how the jobs have become much more frictionless to play than a few years ago. Its all part of the desired design. A more randomized approach with simpler mechanics could require different types of skills for players to clear, which may actually be more approachable to some than "hey, learn this powerpoint by heart so we can play the game together."
    I'm trying to understand. There are a finite number of mechanics. What do you feel about them is making them complex that needs to be simpler?
    (0)

  6. #6
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Menriq View Post
    I'm trying to understand. There are a finite number of mechanics. What do you feel about them is making them complex that needs to be simpler?
    That is hard for me to put in words, I apologize in advance. I'll try to explain with mechanics I have experienced (I was unable to prog the new chaotic for much longer than 1 lockout due to IRL obligations):

    For a (imho good) example, compare Hello World (Omega 12 Savage) or Light Rampant (Eden 8 Savage) with the first phase of chaotic.

    Hello World requires you to understand 3 debuffs, how you explode in an AoE and who to hit with what, meaning you learn an intricate movement pattern by heart to touch specific players at specific times to not explode and wipe the raid.
    Light Rampant requires you to check how many stacks of a debuff has, and who you are tethered with, to move in a specific pattern to ensure you do not explode and wipe the raid.
    Cloud of Darkness Chaotic compared to that feels a lot more reactive in some of the mechanics (line AoEs from the sides, the left/right/out AoEs, remembering what cast was stored for a later KB immunity and movement).

    Hope that makes sense, all that reads like rambling to me.
    (3)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eraden View Post
    Mao will gives example of what Mao talkings about earlier with regard to making boss fights has more random elements. So, big bad boss at some point during fight decides to act. Game rolls a dice. On one two or three, Boss calls in some mooks to helps out. On four five or six, Boss decides toss big round boulder at random party member outside of melee range.
    From what little I've seen, that is essentially the "chaotic" in the current and only "chaotic alliance raid".

    And yes, I do think more combat content could stand to be structured that way. The trick is to tune the consequences for failing mechanics appropriately.
    (4)